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Disabled antialias for examples that use full-screen postprocessing.

It doesn't have effect there anyway as scene is rendered to FBO without multisampling.

Turning antialiasing off here didn't have much effect on performance though (unlike for particles).
alteredq 15 лет назад
Родитель
Сommit
49872b2afd

+ 1 - 1
examples/misc_sound.html

@@ -137,7 +137,7 @@
 				scene.addObject( mesh );
 
 
-				renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
+				renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 				soundRenderer = new THREE.SoundRenderer();

+ 1 - 1
examples/webgl_lines_colors.html

@@ -77,7 +77,7 @@
 
 				scene = new THREE.Scene();
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.autoClear = false;
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_materials_video.html

@@ -91,7 +91,7 @@
 				light.position.normalize();
 				scene.addLight( light );
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing.html

@@ -184,7 +184,7 @@
 				quadScreen.position.z = -100;
 				sceneScreen.addObject( quadScreen );
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.autoClear = false;
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_dof.html

@@ -86,7 +86,7 @@
 				scene.addLight( light );
 				*/
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, height );
 				container.appendChild( renderer.domElement );
 

+ 1 - 1
examples/webgl_ribbons.html

@@ -71,7 +71,7 @@
 				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 

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