Procházet zdrojové kódy

Disabled antialias for examples that use full-screen postprocessing.

It doesn't have effect there anyway as scene is rendered to FBO without multisampling.

Turning antialiasing off here didn't have much effect on performance though (unlike for particles).
alteredq před 15 roky
rodič
revize
49872b2afd

+ 1 - 1
examples/misc_sound.html

@@ -137,7 +137,7 @@
 				scene.addObject( mesh );
 				scene.addObject( mesh );
 
 
 
 
-				renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
+				renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 
 				soundRenderer = new THREE.SoundRenderer();
 				soundRenderer = new THREE.SoundRenderer();

+ 1 - 1
examples/webgl_lines_colors.html

@@ -77,7 +77,7 @@
 
 
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.autoClear = false;
 				renderer.autoClear = false;
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_materials_video.html

@@ -91,7 +91,7 @@
 				light.position.normalize();
 				light.position.normalize();
 				scene.addLight( light );
 				scene.addLight( light );
 
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing.html

@@ -184,7 +184,7 @@
 				quadScreen.position.z = -100;
 				quadScreen.position.z = -100;
 				sceneScreen.addObject( quadScreen );
 				sceneScreen.addObject( quadScreen );
 
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.autoClear = false;
 				renderer.autoClear = false;
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_dof.html

@@ -86,7 +86,7 @@
 				scene.addLight( light );
 				scene.addLight( light );
 				*/
 				*/
 
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, height );
 				renderer.setSize( window.innerWidth, height );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 

+ 1 - 1
examples/webgl_ribbons.html

@@ -71,7 +71,7 @@
 				scene = new THREE.Scene();
 				scene = new THREE.Scene();
 				scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
 				scene.fog = new THREE.FogExp2( 0x000000, 0.0016 );
 
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 				container.appendChild( renderer.domElement );
 
 

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