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@@ -7,6 +7,10 @@
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Edge Detection with Sobel
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+ </div>
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+
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<script type="importmap">
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{
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"imports": {
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@@ -20,76 +24,80 @@
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<script type="module">
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import * as THREE from 'three';
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- import { pass } from 'three/tsl';
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+ import { pass, renderOutput } from 'three/tsl';
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import { sobel } from 'three/addons/tsl/display/SobelOperatorNode.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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+ import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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- let camera, scene, renderer;
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+ let camera, scene, renderer, controls;
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let postProcessing;
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const params = {
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- enable: true
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+ enabled: true
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};
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init();
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- function init() {
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+ async function init() {
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 100 );
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camera.position.set( 0, 1, 3 );
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- camera.lookAt( scene.position );
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-
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- //
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-
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- const ambientLight = new THREE.AmbientLight( 0xe7e7e7 );
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- scene.add( ambientLight );
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-
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- const pointLight = new THREE.PointLight( 0xffffff, 20 );
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- camera.add( pointLight );
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- scene.add( camera );
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//
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- const geometry = new THREE.TorusKnotGeometry( 1, 0.3, 256, 32 );
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- const material = new THREE.MeshPhongMaterial( { color: 0xffff00 } );
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-
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- const mesh = new THREE.Mesh( geometry, material );
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- scene.add( mesh );
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+ const loader = new GLTFLoader();
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+ const gltf = await loader.loadAsync( 'models/gltf/DragonAttenuation.glb' );
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+ const model = gltf.scene.children[ 1 ];
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+ model.material = new THREE.MeshStandardNodeMaterial();
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+ scene.add( model );
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+
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//
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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- renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
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+ renderer.toneMapping = THREE.LinearToneMapping;
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document.body.appendChild( renderer.domElement );
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+ await renderer.init();
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+
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+ const environment = new RoomEnvironment();
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+ const pmremGenerator = new THREE.PMREMGenerator( renderer );
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+
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+ scene.environment = pmremGenerator.fromScene( environment ).texture;
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+ pmremGenerator.dispose();
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+
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//
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- const controls = new OrbitControls( camera, renderer.domElement );
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+ controls = new OrbitControls( camera, renderer.domElement );
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+ controls.enableDamping = true;
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controls.enableZoom = false;
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+ controls.target.set( 0, 0.5, 0 );
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+ controls.update();
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// postprocessing
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postProcessing = new THREE.PostProcessing( renderer );
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+ postProcessing.outputColorTransform = false;
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const scenePass = pass( scene, camera );
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- const scenePassColor = scenePass.getTextureNode();
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- postProcessing.outputNode = sobel( scenePassColor );
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+ postProcessing.outputNode = sobel( renderOutput( scenePass ) );
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//
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const gui = new GUI();
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- gui.add( params, 'enable' );
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+ gui.add( params, 'enabled' );
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gui.open();
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//
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@@ -110,7 +118,9 @@
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function animate() {
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- if ( params.enable === true ) {
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+ controls.update();
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+
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+ if ( params.enabled === true ) {
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postProcessing.render();
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