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@@ -181,12 +181,12 @@ output = vec4( finalColor, opacity );
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if ( options.output === 'WGSL' ) {
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- rawShader = await renderer.debug.getRawShaderAsync( scene, camera, mesh );
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+ rawShader = await renderer.debug.getShaderAsync( scene, camera, mesh );
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} else if ( options.output === 'GLSL ES 3.0' ) {
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- rawShader = await webGLRenderer.debug.getRawShaderAsync( scene, camera, mesh );
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+ rawShader = await webGLRenderer.debug.getShaderAsync( scene, camera, mesh );
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}
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