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@@ -30,7 +30,7 @@ let _rendererState;
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*
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* - Ideally the maximum shadow length should not exceed `1` meter. Otherwise the effect gets
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* computationally very expensive since more samples during the ray marching process are evaluated.
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- * You can mitigate this issue by reducing the `quality` paramter.
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+ * You can mitigate this issue by reducing the `quality` parameter.
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* - The effect can only be used with a single directional light, the main light of your scene.
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* This main light usually represents the sun or daylight.
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* - Like other Screen-Space techniques SSS can only honor objects in the shadowing computation that
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@@ -121,7 +121,7 @@ class SSSNode extends TempNode {
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/**
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* Whether to use temporal filtering or not. Setting this property to
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- * `true` requires the usage of `TRAANode`. This will help to reduce noice
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+ * `true` requires the usage of `TRAANode`. This will help to reduce noise
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* although it introduces typical TAA artifacts like ghosting and temporal
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* instabilities.
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*
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