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Updated builds.

Mugen87 1 tahun lalu
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74bc04d317

+ 2 - 2
build/three.cjs

@@ -25064,7 +25064,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 													layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT,
 													( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT
 												);
-												state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData, 0, 0 );
+												state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData );
 
 											}
 
@@ -25072,7 +25072,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 										} else {
 
-											state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
+											state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data );
 
 										}
 

+ 2 - 2
build/three.module.js

@@ -25062,7 +25062,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 													layerIndex * layerByteLength / mipmap.data.BYTES_PER_ELEMENT,
 													( layerIndex + 1 ) * layerByteLength / mipmap.data.BYTES_PER_ELEMENT
 												);
-												state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData, 0, 0 );
+												state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, layerIndex, mipmap.width, mipmap.height, 1, glFormat, layerData );
 
 											}
 
@@ -25070,7 +25070,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
 
 										} else {
 
-											state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
+											state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data );
 
 										}
 

File diff ditekan karena terlalu besar
+ 0 - 0
build/three.module.min.js


File diff ditekan karena terlalu besar
+ 119 - 217
build/three.webgpu.js


File diff ditekan karena terlalu besar
+ 0 - 0
build/three.webgpu.min.js


File diff ditekan karena terlalu besar
+ 119 - 217
build/three.webgpu.nodes.js


File diff ditekan karena terlalu besar
+ 0 - 0
build/three.webgpu.nodes.min.js


Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini

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