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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js webgl - shader - curvature [ninja]</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <link type="text/css" rel="stylesheet" href="main.css">
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- </head>
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- <body>
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-
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- <div id="container"></div>
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- <div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - curvature estimation of a geometry<br/>
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- by <a href="http://codercat.club" target="_blank" rel="noopener">CoderCat</a>
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- </div>
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-
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- <script id="vertexShaderRaw" type="x-shader/x-vertex">
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-
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- attribute float curvature;
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-
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- varying float vCurvature;
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-
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- void main() {
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-
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- vec3 p = position;
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- vec4 modelViewPosition = modelViewMatrix * vec4( p , 1.0 );
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- gl_Position = projectionMatrix * modelViewPosition;
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- vCurvature = curvature;
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-
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- }
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-
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- </script>
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-
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- <script id="fragmentShaderRaw" type="x-shader/x-fragment">
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-
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- varying vec3 vViewPosition;
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- varying float vCurvature;
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-
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- void main() {
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- gl_FragColor = vec4( vCurvature * 2.0, 0.0, 0.0, 1.0 );
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- }
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-
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- </script>
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-
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- <script type="importmap">
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- {
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- "imports": {
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- "three": "../build/three.module.js",
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- "three/addons/": "./jsm/"
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- }
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- }
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- </script>
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-
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- <script type="module">
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-
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- import * as THREE from 'three';
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-
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- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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- import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
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-
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- let camera, scene, renderer;
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-
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- let ninjaMeshRaw, curvatureAttribute, bufferGeo;
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-
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- init();
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-
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- //returns average of elements in a dictionary
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- function average( dict ) {
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-
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- let sum = 0;
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- let length = 0;
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-
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- Object.keys( dict ).forEach( function ( key ) {
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-
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- sum += dict[ key ];
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- length ++;
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-
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- } );
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-
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- return sum / length;
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-
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- }
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-
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- //clamp a number between min and max
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- function clamp( number, min, max ) {
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-
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- return Math.max( min, Math.min( number, max ) );
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-
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- }
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-
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- //filter the curvature array to only show concave values
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- function filterConcave( curvature ) {
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-
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- for ( let i = 0; i < curvature.length; i ++ ) {
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-
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- curvature[ i ] = Math.abs( clamp( curvature[ i ], - 1, 0 ) );
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-
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- }
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-
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- }
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-
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- //filter the curvature array to only show convex values
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- function filterConvex( curvature ) {
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-
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- for ( let i = 0; i < curvature.length; i ++ ) {
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-
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- curvature[ i ] = clamp( curvature[ i ], 0, 1 );
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-
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- }
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-
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- }
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-
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- //filter the curvature array to show both the concave and convex values
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- function filterBoth( curvature ) {
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-
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- for ( let i = 0; i < curvature.length; i ++ ) {
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-
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- curvature[ i ] = Math.abs( curvature[ i ] );
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-
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- }
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-
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- }
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-
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- //initialize the scene
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- function init() {
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-
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- scene = new THREE.Scene();
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-
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- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
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-
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- camera.position.x = - 23;
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- camera.position.y = 2;
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- camera.position.z = 24;
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-
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.setAnimationLoop( animate );
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- renderer.autoClear = false;
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- document.body.appendChild( renderer.domElement );
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-
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- const controls = new OrbitControls( camera, renderer.domElement );
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- controls.minDistance = 20;
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- controls.maxDistance = 100;
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-
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- const loader = new OBJLoader();
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- //load the obj
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- loader.load( 'models/obj/ninja/ninjaHead_Low.obj', function ( object ) {
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-
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- object.traverse( function ( child ) {
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-
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- if ( child.isMesh ) {
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-
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- bufferGeo = child.geometry;
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- bufferGeo.center();
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- const dict = {};
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-
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- for ( let i = 0; i < bufferGeo.attributes.position.count; i += 3 ) {
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-
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- //create a dictionary of every position, and its neighboring positions
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- const array = bufferGeo.attributes.position.array;
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- const normArray = bufferGeo.attributes.normal.array;
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-
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- const posA = new THREE.Vector3( array[ 3 * i ], array[ 3 * i + 1 ], array[ 3 * i + 2 ] );
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- const posB = new THREE.Vector3( array[ 3 * ( i + 1 ) ], array[ 3 * ( i + 1 ) + 1 ], array[ 3 * ( i + 1 ) + 2 ] );
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- const posC = new THREE.Vector3( array[ 3 * ( i + 2 ) ], array[ 3 * ( i + 2 ) + 1 ], array[ 3 * ( i + 2 ) + 2 ] );
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-
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- const normA = new THREE.Vector3( normArray[ 3 * i ], normArray[ 3 * i + 1 ], normArray[ 3 * i + 2 ] ).normalize();
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- const normB = new THREE.Vector3( normArray[ 3 * ( i + 1 ) ], normArray[ 3 * ( i + 1 ) + 1 ], normArray[ 3 * ( i + 1 ) + 2 ] ).normalize();
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- const normC = new THREE.Vector3( normArray[ 3 * ( i + 2 ) ], normArray[ 3 * ( i + 2 ) + 1 ], normArray[ 3 * ( i + 2 ) + 2 ] ).normalize();
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-
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- const strA = posA.toArray().toString();
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- const strB = posB.toArray().toString();
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- const strC = posC.toArray().toString();
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-
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- const posB_A = new THREE.Vector3().subVectors( posB, posA );
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- const posB_C = new THREE.Vector3().subVectors( posB, posC );
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- const posC_A = new THREE.Vector3().subVectors( posC, posA );
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-
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- const b2a = normB.dot( posB_A.normalize() );
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- const b2c = normB.dot( posB_C.normalize() );
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- const c2a = normC.dot( posC_A.normalize() );
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-
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- const a2b = - normA.dot( posB_A.normalize() );
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- const c2b = - normC.dot( posB_C.normalize() );
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- const a2c = - normA.dot( posC_A.normalize() );
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-
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- if ( dict[ strA ] === undefined ) {
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-
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- dict[ strA ] = {};
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-
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- }
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-
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- if ( dict[ strB ] === undefined ) {
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-
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- dict[ strB ] = {};
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-
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- }
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-
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- if ( dict[ strC ] === undefined ) {
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-
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- dict[ strC ] = {};
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-
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- }
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-
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- dict[ strA ][ strB ] = a2b;
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- dict[ strA ][ strC ] = a2c;
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- dict[ strB ][ strA ] = b2a;
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- dict[ strB ][ strC ] = b2c;
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- dict[ strC ][ strA ] = c2a;
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- dict[ strC ][ strB ] = c2b;
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-
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- }
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-
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- let curvatureDict = {};
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- let min = 10, max = 0;
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-
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- Object.keys( dict ).forEach( function ( key ) {
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-
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- curvatureDict[ key ] = average( dict[ key ] );
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-
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- } );
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-
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- //smoothing
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- const smoothCurvatureDict = Object.create( curvatureDict );
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-
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- Object.keys( dict ).forEach( function ( key ) {
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-
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- let count = 0;
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- let sum = 0;
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- Object.keys( dict[ key ] ).forEach( function ( key2 ) {
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-
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- sum += smoothCurvatureDict[ key2 ];
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- count ++;
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-
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- } );
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- smoothCurvatureDict[ key ] = sum / count;
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-
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- } );
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-
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- curvatureDict = smoothCurvatureDict;
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-
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- // fit values to 0 and 1
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- Object.keys( curvatureDict ).forEach( function ( key ) {
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-
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- const val = Math.abs( curvatureDict[ key ] );
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- if ( val < min ) min = val;
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- if ( val > max ) max = val;
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-
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- } );
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-
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- const range = ( max - min );
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-
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- Object.keys( curvatureDict ).forEach( function ( key ) {
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-
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- const val = Math.abs( curvatureDict[ key ] );
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- if ( curvatureDict[ key ] < 0 ) {
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-
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- curvatureDict[ key ] = ( min - val ) / range;
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-
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- } else {
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-
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- curvatureDict[ key ] = ( val - min ) / range;
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-
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- }
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-
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- } );
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-
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- curvatureAttribute = new Float32Array( bufferGeo.attributes.position.count );
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-
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- for ( let i = 0; i < bufferGeo.attributes.position.count; i ++ ) {
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-
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- const array = bufferGeo.attributes.position.array;
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- const pos = new THREE.Vector3( array[ 3 * i ], array[ 3 * i + 1 ], array[ 3 * i + 2 ] );
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- const str = pos.toArray().toString();
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- curvatureAttribute[ i ] = curvatureDict[ str ];
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-
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- }
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-
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- bufferGeo.setAttribute( 'curvature', new THREE.BufferAttribute( curvatureAttribute, 1 ) );
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-
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- //starting filter is to show both concave and convex
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- const curvatureFiltered = new Float32Array( curvatureAttribute );
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- filterBoth( curvatureFiltered );
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-
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- const materialRaw = new THREE.ShaderMaterial( {
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-
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- vertexShader: document.getElementById( 'vertexShaderRaw' ).textContent,
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- fragmentShader: document.getElementById( 'fragmentShaderRaw' ).textContent
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-
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- } );
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-
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- ninjaMeshRaw = new THREE.Mesh( bufferGeo, materialRaw );
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-
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- }
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-
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- } );
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-
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- scene.add( ninjaMeshRaw );
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-
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- } );
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-
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-
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- //init GUI
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- const params = {
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-
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- filterConvex: function () {
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-
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- const curvatureFiltered = new Float32Array( curvatureAttribute );
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- filterConvex( curvatureFiltered );
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- bufferGeo.attributes.curvature.array = curvatureFiltered;
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- bufferGeo.attributes.curvature.needsUpdate = true;
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-
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-
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- },
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- filterConcave: function () {
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-
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- const curvatureFiltered = new Float32Array( curvatureAttribute );
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- filterConcave( curvatureFiltered );
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- bufferGeo.attributes.curvature.array = curvatureFiltered;
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- bufferGeo.attributes.curvature.needsUpdate = true;
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-
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-
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- },
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- filterBoth: function () {
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-
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- const curvatureFiltered = new Float32Array( curvatureAttribute );
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- filterBoth( curvatureFiltered );
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- bufferGeo.attributes.curvature.array = curvatureFiltered;
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- bufferGeo.attributes.curvature.needsUpdate = true;
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-
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- }
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- };
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-
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- const gui = new GUI( { title: 'Topology' } );
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-
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- gui.add( params, 'filterConvex' );
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- gui.add( params, 'filterConcave' );
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- gui.add( params, 'filterBoth' );
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-
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- onWindowResize();
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-
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- window.addEventListener( 'resize', onWindowResize );
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-
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- }
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-
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- function onWindowResize() {
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- }
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-
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- function animate() {
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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- </script>
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-
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- </body>
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-</html>
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