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@@ -11,8 +11,8 @@
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<h2>Cull Face Modes</h2>
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<code>
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- THREE.CullFaceNone
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- THREE.CullFaceBack
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+ THREE.CullFaceNone
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+ THREE.CullFaceBack
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THREE.CullFaceFront
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THREE.CullFaceFrontBack
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</code>
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@@ -25,14 +25,14 @@
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<h2>Shadow Types</h2>
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<code>
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- THREE.BasicShadowMap
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- THREE.PCFShadowMap
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+ THREE.BasicShadowMap
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+ THREE.PCFShadowMap
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THREE.PCFSoftShadowMap
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THREE.VSMShadowMap
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</code>
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<p>
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These define the WebGLRenderer's [page:WebGLRenderer.shadowMap.type shadowMap.type] property.<br /><br />
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- [page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but
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+ [page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but
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lowest quality.<br />
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[page:constant PCFShadowMap] filters shadow maps using the
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Percentage-Closer Filtering (PCF) algorithm (default).<br />
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@@ -44,13 +44,13 @@
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also cast shadows.
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</p>
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-
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+
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<h2>Tone Mapping</h2>
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<code>
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- THREE.NoToneMapping
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- THREE.LinearToneMapping
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+ THREE.NoToneMapping
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+ THREE.LinearToneMapping
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THREE.ReinhardToneMapping
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- THREE.CineonToneMapping
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+ THREE.CineonToneMapping
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THREE.ACESFilmicToneMapping
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THREE.AgXToneMapping
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THREE.NeutralToneMapping
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@@ -62,9 +62,9 @@
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monitor or mobile device's screen.
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</p>
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<p>
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- THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping,
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- THREE.AgXToneMapping and THREE.NeutralToneMapping are built-inimplementations of tone mapping.
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- THREE.CustomToneMapping expects a custom implementation by modyfing GLSL code of the material's fragment shader.
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+ THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping,
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+ THREE.AgXToneMapping and THREE.NeutralToneMapping are built-in implementations of tone mapping.
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+ THREE.CustomToneMapping expects a custom implementation by modifying GLSL code of the material's fragment shader.
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See the [example:webgl_tonemapping WebGL / tonemapping] example.
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</p>
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<p>
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