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Docs Renderer: fix typos (#29804)

Co-authored-by: Samuel Rigaud <srigaud@duodisplay.com>
Samuel Rigaud 1 год назад
Родитель
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8c56d70441
1 измененных файлов с 12 добавлено и 12 удалено
  1. 12 12
      docs/api/en/constants/Renderer.html

+ 12 - 12
docs/api/en/constants/Renderer.html

@@ -11,8 +11,8 @@
 
 		<h2>Cull Face Modes</h2>
 		<code>
-		THREE.CullFaceNone 
-		THREE.CullFaceBack 
+		THREE.CullFaceNone
+		THREE.CullFaceBack
 		THREE.CullFaceFront
 		THREE.CullFaceFrontBack
 		</code>
@@ -25,14 +25,14 @@
 
 		<h2>Shadow Types</h2>
 		<code>
-		THREE.BasicShadowMap 
-		THREE.PCFShadowMap 
+		THREE.BasicShadowMap
+		THREE.PCFShadowMap
 		THREE.PCFSoftShadowMap
 		THREE.VSMShadowMap
 		</code>
 		<p>
 			These define the WebGLRenderer's [page:WebGLRenderer.shadowMap.type shadowMap.type] property.<br /><br />
-			[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but 
+			[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but
 			lowest quality.<br />
 			[page:constant PCFShadowMap] filters shadow maps using the
 			Percentage-Closer Filtering (PCF) algorithm (default).<br />
@@ -44,13 +44,13 @@
 			also cast shadows.
 		</p>
 
-		
+
 		<h2>Tone Mapping</h2>
 		<code>
-		THREE.NoToneMapping 
-		THREE.LinearToneMapping 
+		THREE.NoToneMapping
+		THREE.LinearToneMapping
 		THREE.ReinhardToneMapping
-		THREE.CineonToneMapping 
+		THREE.CineonToneMapping
 		THREE.ACESFilmicToneMapping
 		THREE.AgXToneMapping
 		THREE.NeutralToneMapping
@@ -62,9 +62,9 @@
 			monitor or mobile device's screen.
 		</p>
 		<p>
-			THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping, 
-			THREE.AgXToneMapping and THREE.NeutralToneMapping are built-inimplementations of tone mapping. 
-			THREE.CustomToneMapping expects a custom implementation by modyfing GLSL code of the material's fragment shader.
+			THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping, THREE.ACESFilmicToneMapping,
+			THREE.AgXToneMapping and THREE.NeutralToneMapping are built-in implementations of tone mapping.
+			THREE.CustomToneMapping expects a custom implementation by modifying GLSL code of the material's fragment shader.
 			See the [example:webgl_tonemapping WebGL / tonemapping] example.
 		</p>
 		<p>

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