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@@ -101,6 +101,7 @@
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const material = new THREE.MeshBasicMaterial( { map: map } );
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const material = new THREE.MeshBasicMaterial( { map: map } );
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material.transparent = true;
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material.transparent = true;
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material.blending = blending.constant;
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material.blending = blending.constant;
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+ material.premultipliedAlpha = true;
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const x = ( i - blendings.length / 2 ) * 110;
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const x = ( i - blendings.length / 2 ) * 110;
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const z = 0;
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const z = 0;
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