Historique des commits

Auteur SHA1 Message Date
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() il y a 13 ans
  Mr.doob 6bdaf52ae9 Nickname consistency. il y a 13 ans
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. il y a 13 ans
  Mr.doob 5e49f0dded Reworking GUI. WIP. il y a 13 ans
  Mr.doob 5b167b51fd Removed unused supr. il y a 13 ans
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. il y a 14 ans
  Mr.doob 4e2f5aaa0c Removed old DEPRECATED messages. il y a 14 ans
  alteredq 8ec6317ef8 Added BufferGeometry for direct rendering from typed arrays. il y a 14 ans
  Mr.doob af2919bc17 Adding RenderableObject once again. il y a 14 ans
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. il y a 14 ans
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. il y a 14 ans
  alteredq a4665c770e Small refactoring in morph attributes initialization plus some whitespace cleaning. il y a 14 ans
  alteredq 59e5d7ada4 Small optimizations in attributes setting and some whitespace cleanup. il y a 14 ans
  alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D. il y a 14 ans
  alteredq f221b853b7 Refactoring and optimizations in collision system and examples. il y a 15 ans
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. il y a 15 ans
  Mr.doob bf730ab966 Added base for new Loader. il y a 15 ans
  Mikael Emtinger f03f67da1c Commit befor merge il y a 15 ans
  Mikael Emtinger b4b730c07d Morph targets added il y a 15 ans
  Mikael Emtinger b2fa718d8d Unmergable: commited to be able to merge with alterq. il y a 15 ans
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen il y a 15 ans
  Mr.doob 27dc056af4 Minor refactoring and clean up. il y a 15 ans
  alteredq b36cf734bd Removed dirty flag from Quaternion. il y a 15 ans
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate il y a 15 ans
  alteredq 313ce3ed94 More refactoring and optimizations. il y a 15 ans
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. il y a 15 ans
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) il y a 15 ans
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` il y a 15 ans
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) il y a 15 ans
  Mr.doob f50f42dde1 Commented out `Mesh::normalizeUVs`. Needs to be handled in the CanvasRenderer directly. il y a 15 ans

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