WestLangley
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09fa1fb93e
Support reversed depth (#31495)
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5 месяцев назад |
WestLangley
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f5c770a4fd
Remove unnecessary code (#31466)
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5 месяцев назад |
sunag
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c543bf7f85
WebGLRenderer: Rename `reverseDepthBuffer`-> `reversedDepthBuffer` (#31407)
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6 месяцев назад |
sunag
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d334468ce1
WebGLRenderer: Move `ReversedCoordinateSystem` to `camera.reversedDepth` (#31391)
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6 месяцев назад |
Cody Bennett
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36c2b6665b
WebGLRenderer: Add `ReversedCoordinateSystem`, fix shadows with `reverseDepthBuffer`. (#31370)
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6 месяцев назад |
Michael Herzog
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e3ee9682fb
WebGLShadowMap: Support `alphaToCoverage` with shadows. (#30871)
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9 месяцев назад |
林炳权
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1cacd91c2b
WebGLShadowMap: Clean up (#28194)
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1 год назад |
Michael Herzog
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0e05430188
WebGLShadowMap: Dispose of unique depth/distance materials. (#27326)
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2 лет назад |
Renaud Rohlinger
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6476e2fa79
Object3D: Add onBeforeShadow and onAfterShadow callbacks (#27250)
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2 лет назад |
Michael Herzog
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fb70570380
WebGLShadowMap: Clean up. (#25863)
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2 лет назад |
digitalArt3DTobias
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b1c731288a
switching filters on switching shadow types fixed (#25847)
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2 лет назад |
Michael Herzog
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3c4b97f57d
MeshDistanceMaterial: Remove light related properties. (#25695)
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2 лет назад |
mrdoob
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fcd98c86e8
Replaced TwoPassDoubleSide with material.forceSinglePass (#25239)
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3 лет назад |
Levi Pesin
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71d1be0f48
Cleanup (#25228)
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3 лет назад |
WestLangley
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81cf2ab9e0
Handle two-pass doubleside case (#25221)
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3 лет назад |
WestLangley
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e4dc4e87c4
Properly honor customDepthMaterial (#25137)
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3 лет назад |
WestLangley
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7746d10cb4
WebGLShadowMap: Support material.map with alphaTest (#25000)
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3 лет назад |
LUME Bot
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9203453841
fix: there was a runtime error with clipShadows true while clippingPlanes not yet set to an array (#24144)
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3 лет назад |
Michael Herzog
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71f05f1899
WebGLShadowMap: Fix enabling VSM. (#24223)
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3 лет назад |
Michael Herzog
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09e6b8ff77
WebGLRenderer: Clean up. (#23717)
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3 лет назад |
Michael Herzog
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67ff114e55
More clean up. (#23397)
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4 лет назад |
Michael Herzog
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0ac69e29c2
WebGLShadowMap: Make VSM samples a define. (#22708)
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4 лет назад |
Mr.doob
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be57bd9b3f
ShaderLib: Unified glsl.js files. (#22493)
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4 лет назад |
Mr.doob
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c568b22a65
WebGLShadowMap: Add support for rendering shadows with alpha maps and alpha test. (#22410)
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4 лет назад |
Garrett Johnson
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6cca448b2a
WebGLShadowMaps: Add support for rendering shadows with displacement maps (#22287)
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4 лет назад |
Garrett Johnson
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ea1a342619
VSM Shadows: Add support for setting the number of blur samples (#22272)
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4 лет назад |
Michael Herzog
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0a4f02b86a
Material: Remove morphTargets and morphNormals properties. (#22169)
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4 лет назад |
Michael Herzog
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8c21891045
Material: Remove skinning. (#21788)
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4 лет назад |
Michael Herzog
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6372b2e6a6
WebGLShadowMap: Ensure to use the latest reference to WebGLObjects. (#21452)
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4 лет назад |
Jason Sturges
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d5025762b1
Refactor `horizonal` to `horizontal`
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5 лет назад |