История коммитов

Автор SHA1 Сообщение Дата
  Ben Houston 26b54cdbaa validated all bsdfs against preexisting code. materials match except for cubemaps. 10 лет назад
  Ben Houston 23ebff6bc0 split BRDFs from Rendering Equations per @WestLangley's recommendations. 10 лет назад
  Ben Houston 7829fff1f7 Merge branch 'material_variations_examples' of git@github.com:bhouston/three.js.git into simplified_lighting 10 лет назад
  Ben Houston 704f2285b9 simple material variations for phong and physical. 10 лет назад
  Ben Houston 8610ef3221 remove unneeded function. 10 лет назад
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 лет назад
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 лет назад
  Ben Houston b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 лет назад
  Ben Houston ba207f089d incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley. 10 лет назад
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 лет назад
  Ben Houston 08fe989637 fix bug in physical material conversion to structs, add energy preservation option. 10 лет назад
  Ben Houston 95534e3cfe refactor physical materials to use new BRDF+Light structs 10 лет назад
  Ben Houston a101882d5b minor bugs. 10 лет назад
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 лет назад
  Ben Houston c290352133 simplify light factories. 10 лет назад
  Ben Houston 8c8f538f30 restore erroneously removed modifications by @WestLangley. 10 лет назад
  Ben Houston c45b7cf94d shadowMask shouldn't be applied to indirect. 10 лет назад
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 10 лет назад
  Ben Houston fdaad8df8b Merge branch 'dev' of git@github.com:mrdoob/three.js into simplified_lighting 10 лет назад
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 10 лет назад
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 10 лет назад
  Mr.doob 8f9ab7a32b ShaderLib: Fixed physical includes. 10 лет назад
  Mr.doob 91d6c8d1ab Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381. 10 лет назад
  Mr.doob 1a9e254af6 Merge pull request #7382 from WestLangley/dev-standard 10 лет назад
  WestLangley 5c69e10cba Inital PR for MeshStandardMaterial 10 лет назад
  Mr.doob bc6ed16c69 Merge pull request #7381 from WestLangley/dev-standard 10 лет назад
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 10 лет назад
  Mr.doob 19c1fc27e2 Updated builds. 10 лет назад
  Mr.doob 916ce9c675 Renamed isIntersection* to intersects*. See #7376. 10 лет назад
  Mr.doob 47264fc6cb Updated builds. 10 лет назад

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