Cronologia Commit

Autore SHA1 Messaggio Data
  renovate[bot] 307b00ca5e Update actions/setup-node action to v5 (#31847) 4 mesi fa
  renovate[bot] 33919dc55f Update actions/github-script action to v8 (#31846) 4 mesi fa
  renovate[bot] c5f00d478e Update dependency rollup to v4.50.1 (#31845) 4 mesi fa
  WestLangley b6eab2d3f9 Fix url (#31844) 4 mesi fa
  Samuel Rigaud f653c76f4b Examples: remove custom lerp in GPGPU birds Gltf (#31843) 4 mesi fa
  Samuel Rigaud 3c023f2a13 Examples: fix bugs (#31842) 4 mesi fa
  renovate[bot] 981732c691 Update actions/github-script digest to f28e40c (#31840) 4 mesi fa
  renovate[bot] cb776def99 Update github/codeql-action digest to f1f6e5f (#31841) 4 mesi fa
  sunag c97c6d9890 TSL: Add member type support for layout function parameter (#31838) 4 mesi fa
  harryhjsh 3b4ef52207 XRManager: Reset XRWebGLBinding on session end (#31835) 4 mesi fa
  Mugen87 166eb1d145 Updated builds. 4 mesi fa
  mmjinglin163 23f0146703 Docs: translation LineSegmentsGeometry in zh (#31828) 4 mesi fa
  Rik Cabanier 839287d882 fix depth sensing (#31831) 4 mesi fa
  WestLangley 852895046a Examples: Clean up of FastHDR example (#31829) 4 mesi fa
  WestLangley c77e68a52c Specify range (#31830) 4 mesi fa
  Mr.doob 7668c5b8a9 Examples: Fixed css3d_mixed recursion. 4 mesi fa
  Michael Herzog 2a9049ff43 ProgressiveLightMap: Make normals mandatory. (#31825) 4 mesi fa
  Michael Herzog 67baf4aedf Examples: Clean up. (#31824) 4 mesi fa
  mmjinglin163 ba57f30b14 Docs: translation LineSegments2 in zh (#31817) 4 mesi fa
  Samuel Rigaud a2c04a3296 Examples: rename meshs (#31823) 4 mesi fa
  Samuel Rigaud 1041321baf fix-types (#31819) 4 mesi fa
  Samuel Rigaud b19bffdfdf fix-ts-ref (#31822) 4 mesi fa
  sunag 61f467b53d WebGPURenderer: Fix shadow's `alphaTest` if used `material.map` (#31803) 4 mesi fa
  Michael Herzog 787ba7ed07 InstanceNode: Honor `updateRanges`. (#31816) 4 mesi fa
  sunag 27255fe9cb Renderers: Use internal `log`, `warn` and `error` functions instead of the system ones (#31790) 4 mesi fa
  Shota Matsuda 1e6ed3fd25 TSL: Fix coordinate types for `load()` on 3D texture nodes (#31775) 4 mesi fa
  jorodi bc8f19db71 fix: use the same hand model clearing as used in OculusHandModel to prevent the hand models from looking inside out (#31634) 4 mesi fa
  Michael Herzog 197f8d98fe Update tags.json 4 mesi fa
  Michael Herzog 1194f3ae20 TSL: Minor fixes. (#31808) 4 mesi fa
  Shota Matsuda b8cfbe28e1 WebGLBackend: Align `copyTextureToTexture` with `WebGLRenderer` (#31810) 4 mesi fa

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