Commit History

Autor SHA1 Mensaxe Data
  Arthur Silber 4332710a8a Do not define USE_LOGDEPTHBUD_EXT when not using logarithmic depth buffer %!s(int64=11) %!d(string=hai) anos
  Arthur Silber b051f59687 Fix logarithmic depth buffer not being used in shader program %!s(int64=11) %!d(string=hai) anos
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert %!s(int64=11) %!d(string=hai) anos
  Ben Adams 50adbaa5c1 Mild glsl improvements %!s(int64=11) %!d(string=hai) anos
  Mr.doob 34836d4478 Clean up %!s(int64=11) %!d(string=hai) anos
  Mr.doob 9ff4f7acb4 WebGLProgram: Clean up. %!s(int64=11) %!d(string=hai) anos
  Ben Houston 81a7d078f1 Merge branch 'dev' of git@github.com:mrdoob/three.js into ambientOcclusionMap %!s(int64=11) %!d(string=hai) anos
  Andrew Ray 0f945f290b Expose more shader error information to the world %!s(int64=11) %!d(string=hai) anos
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log %!s(int64=11) %!d(string=hai) anos
  Ben Houston dd679cbcfd fix @makc's issue #6109 with "attribute vec2 uv" being defined even when not needed. %!s(int64=11) %!d(string=hai) anos
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 %!s(int64=11) %!d(string=hai) anos
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. %!s(int64=11) %!d(string=hai) anos
  Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 09de063fab WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117. %!s(int64=11) %!d(string=hai) anos
  gero3 fe8493157e codestyle fixes %!s(int64=11) %!d(string=hai) anos
  Mr.doob ef2c65dd6d Merge branch 'error_handlers' of http://github.com/bhouston/three.js into dev %!s(int64=11) %!d(string=hai) anos
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev %!s(int64=11) %!d(string=hai) anos
  Mr.doob 00af081ee5 WebGLProgram: Code clean up. %!s(int64=11) %!d(string=hai) anos
  Ben Houston c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. %!s(int64=11) %!d(string=hai) anos
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. %!s(int64=11) %!d(string=hai) anos
  Ben Houston 1c24e4d1ad allowing for adjustable gamma factor in WebGLRenderer. %!s(int64=11) %!d(string=hai) anos
  Ben Houston 71944ab20f use arguments variable to simplify ThreeJS error/warning handlers per @mrdoob's comments here: https://github.com/mrdoob/three.js/pull/5791#issuecomment-67733222 %!s(int64=11) %!d(string=hai) anos
  Ben Houston 7f656a89ac make use of optionalData on THREE.error. %!s(int64=11) %!d(string=hai) anos
  Ben Houston 1e97815e77 add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 7f7629ab0d glsl clean up %!s(int64=11) %!d(string=hai) anos
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. %!s(int64=11) %!d(string=hai) anos
  Mr.doob f87863078b WebGLRenderer: Moved material.combine to define based. See #5741. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 92876d839e Fixed more envMap breakage. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 54034067a1 WebGLProgram: Handle envMap.mapping set to UVMapping. %!s(int64=11) %!d(string=hai) anos
  Mr.doob ed70516e4e Removed SphericalRefractionMapping. See #5622. %!s(int64=11) %!d(string=hai) anos

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