Historia zmian

Autor SHA1 Wiadomość Data
  Arthur Silber 4332710a8a Do not define USE_LOGDEPTHBUD_EXT when not using logarithmic depth buffer 11 lat temu
  Arthur Silber b051f59687 Fix logarithmic depth buffer not being used in shader program 11 lat temu
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert 11 lat temu
  Ben Adams 50adbaa5c1 Mild glsl improvements 11 lat temu
  Mr.doob 34836d4478 Clean up 11 lat temu
  Mr.doob 9ff4f7acb4 WebGLProgram: Clean up. 11 lat temu
  Ben Houston 81a7d078f1 Merge branch 'dev' of git@github.com:mrdoob/three.js into ambientOcclusionMap 11 lat temu
  Andrew Ray 0f945f290b Expose more shader error information to the world 11 lat temu
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 11 lat temu
  Ben Houston dd679cbcfd fix @makc's issue #6109 with "attribute vec2 uv" being defined even when not needed. 11 lat temu
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 11 lat temu
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. 11 lat temu
  Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 11 lat temu
  Mr.doob 09de063fab WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117. 11 lat temu
  gero3 fe8493157e codestyle fixes 11 lat temu
  Mr.doob ef2c65dd6d Merge branch 'error_handlers' of http://github.com/bhouston/three.js into dev 11 lat temu
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 11 lat temu
  Mr.doob 00af081ee5 WebGLProgram: Code clean up. 11 lat temu
  Ben Houston c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. 11 lat temu
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 11 lat temu
  Ben Houston 1c24e4d1ad allowing for adjustable gamma factor in WebGLRenderer. 11 lat temu
  Ben Houston 71944ab20f use arguments variable to simplify ThreeJS error/warning handlers per @mrdoob's comments here: https://github.com/mrdoob/three.js/pull/5791#issuecomment-67733222 11 lat temu
  Ben Houston 7f656a89ac make use of optionalData on THREE.error. 11 lat temu
  Ben Houston 1e97815e77 add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings. 11 lat temu
  Mr.doob 7f7629ab0d glsl clean up 11 lat temu
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. 11 lat temu
  Mr.doob f87863078b WebGLRenderer: Moved material.combine to define based. See #5741. 11 lat temu
  Mr.doob 92876d839e Fixed more envMap breakage. 11 lat temu
  Mr.doob 54034067a1 WebGLProgram: Handle envMap.mapping set to UVMapping. 11 lat temu
  Mr.doob ed70516e4e Removed SphericalRefractionMapping. See #5622. 11 lat temu

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