História revízii

Autor SHA1 Správa Dátum
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. 14 rokov pred
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. 14 rokov pred
  alteredq 27afa046be First attempt at morph normals. 14 rokov pred
  alteredq c42478fae0 Refactored shadow map shader. 14 rokov pred
  alteredq aa803fd2b4 Experimenting with cascaded shadow maps. 14 rokov pred
  alteredq 24a2c31937 Optimized skinning shader. 14 rokov pred
  alteredq 560562c05f Removed cameraInverseMatrix uniform. 14 rokov pred
  alteredq 9fdd14190e Added check for pixel being behind light frustum in shadow map shader. 14 rokov pred
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 14 rokov pred
  alteredq de7e849018 Fixed incorrect shadow receiving for morphs. 14 rokov pred
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 14 rokov pred
  alteredq 51f45e8bde Added clamping to specular term. 14 rokov pred
  alteredq 3241c077e6 Added wrap around lighting to normal map shader. 14 rokov pred
  alteredq ab0ce36091 Unrolled shadow filtering loops to work on ATI OpenGL. 14 rokov pred
  alteredq 3dea25939c Refactored shadow test to work on some ATI cards with OpenGL. 14 rokov pred
  alteredq ccf6d803cd Fixed shadow darkness for non-soft shadow code path. 14 rokov pred
  alteredq 60ee1e8ccb Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2). 14 rokov pred
  alteredq 1dcf5fc79b Moved sprite handling into plugin. 14 rokov pred
  alteredq 99f00ba33e Removed enableLighting uniform from Lambert. 14 rokov pred
  alteredq a9cc8bceb5 Applied manually fixes from @broady to 'dev' branch. 14 rokov pred
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 rokov pred
  alteredq addb3a12a9 Refactored CubeCamera / cube map handling. 14 rokov pred
  alteredq 89c578332e Fixed shading glitches on OpenGL (thanks to @mrdoob for spotting this). 14 rokov pred
  alteredq 7355c2b68b Changed ambient term to influence also texture in Phong / normal map materials. 14 rokov pred
  alteredq 7d2805dd83 Fixed specular term in Phong / normal map materials. 14 rokov pred
  alteredq 84ed1835ca Added reflection to normal map shader. 14 rokov pred
  alteredq 8bd87ff444 Rewritten lighting shaders. 14 rokov pred
  Mr.doob f13189b6e4 Refactored WebGLShaders a bit. 14 rokov pred
  Mr.doob 671b5079bb WebGLRenderer: MeshPhongMaterial was overriding the alpha chanel of textures. 14 rokov pred
  alteredq fd0fb85c8e Fixed specular light vs black texture bug in Phong shader. 14 rokov pred

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