Historia zmian

Autor SHA1 Wiadomość Data
  Takahiro 718d48313f Export Toon Map from MMDLoader 9 lat temu
  Peter Whidden 449d18aeaf Intersection option for WebGLRenderer clipping method (#9470) 9 lat temu
  Mr.doob 2de8d873d2 WebGLProgram clean up. 9 lat temu
  skyburchard 60643c80e6 fix bug where RawShaderMaterial was breaking when using cutomDefines with customExtensions issue #9546 (#9553) 9 lat temu
  Mr.doob 193f62a8f1 Removed no longer needed closures. See #9395. 9 lat temu
  Rich Harris f65e669af9 Modules (#9310) 9 lat temu
  Mr.doob d8ac097c23 WebGLProgram: Reverted RawShaderMaterial SHADER_NAME. See #9120. 9 lat temu
  Mr.doob 0d81c76a92 Clean up. 9 lat temu
  WestLangley 23404d4b79 Added support for custom defines (#9120) 9 lat temu
  tschw 494e016dea Automated uniform.<name>.type. (#8606) 9 lat temu
  Ben Houston (Clara.io) ebaa0d643f remove ability to set depth formula on MeshDepthMaterial. (#8602) 9 lat temu
  tschw fc4687acd3 Structured Uniforms Completion (#8585) 9 lat temu
  Ben Houston (Clara.io) 148c47bcb9 DepthFormat + DepthPacking on MeshDepthMaterial (#8573) 9 lat temu
  tschw c46846127e Clipping planes 9 lat temu
  Mr.doob 867baa0601 WebGLRenderer: More shadow collection refactoring. See #8379. 10 lat temu
  Mr.doob 9d3cf8c2f5 Merge branch 'physical_lights' of http://github.com/bhouston/three.js into dev 10 lat temu
  Ben Houston c2ea1ff659 physicallyCorrect -> physicallyCorrectLights. 10 lat temu
  Mr.doob a51411ab6c Clean up. 10 lat temu
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. 10 lat temu
  Ben Houston 0abbb037dd implement basic physical lights mode. 10 lat temu
  Ben Houston 8ed3615868 add support for cineon tone mapping. 10 lat temu
  Ben Houston b701b7eb00 inline tone mapping mostly works. 10 lat temu
  Ben Houston 47c1f47f6d minor fixes for premultiplied alpha option on materials. 10 lat temu
  Ben Houston 9236121413 support pre-multipled alpha on materials. 10 lat temu
  Mr.doob 5e031b9e26 WebGLProgram: I believe GAMMA_INPUT and GAMMA_OUTPUT are no longer needed. /cc @bhouston 10 lat temu
  Mr.doob 24d32ead01 WebGLProgram* clean up. 10 lat temu
  Ben Houston 53bf8967bd Merge branch 'pmrem2' into output_encoding 10 lat temu
  Ben Houston f40a9f55be have linearToOutputTexel the last encoding function as it is used last. 10 lat temu
  Ben Houston a763534c70 add support for linearToOutputTexel texture.encoding. 10 lat temu
  Mr.doob 462d8d7c9d Merge branch 'material_glsl_files' of https://github.com/bhouston/three.js into dev 10 lat temu

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