تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ben Houston c2ea1ff659 physicallyCorrect -> physicallyCorrectLights. 9 سال پیش
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. 10 سال پیش
  Ben Houston 0abbb037dd implement basic physical lights mode. 10 سال پیش
  Ben Houston b701b7eb00 inline tone mapping mostly works. 10 سال پیش
  Ben Houston 0bdcff2afc spelling: PremultipiedAlphaBlending -> PremultipliedAlphaBlending 10 سال پیش
  Ben Houston 64a1eb9406 swithch from materia.premultipledAlpha to material.blend = THREE.PremultipiedAlphaBlending. 10 سال پیش
  Ben Houston ce91ae9e46 fix two bugs with premultiplied alpha implementation. 10 سال پیش
  Ben Houston 001aab65fe forgotten file. 10 سال پیش
  Mr.doob b1ebee188d WebGLPrograms: Simplified getTextureEncodingFromMap(). 10 سال پیش
  Mr.doob 24d32ead01 WebGLProgram* clean up. 10 سال پیش
  Mr.doob c2b8ba5b41 Merge pull request #8237 from bhouston/pmrem4 10 سال پیش
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. 10 سال پیش
  Ben Houston 7210aadabb fix accessing internal WebGLRenderer current render target. 10 سال پیش
  Ben Houston f3d4aae57b more work on PMREM 10 سال پیش
  Ben Houston 4051cb6dcd fix accessing internal WebGLRenderer current render target. 10 سال پیش
  Ben Houston 53bf8967bd Merge branch 'pmrem2' into output_encoding 10 سال پیش
  Ben Houston 2cb466afb2 Merge branch 'dev' of git@github.com:mrdoob/three.js into output_encoding 10 سال پیش
  Ben Houston 10d75a14fc move getTextureEncodingFromMap to WebGLPrograms enclosure. 10 سال پیش
  Ben Houston a763534c70 add support for linearToOutputTexel texture.encoding. 10 سال پیش
  Mr.doob 8f15583b5f WebGLPrograms: Clean up. 10 سال پیش
  Ben Houston 125d522812 clean up per @mrdoob's comment here: https://github.com/mrdoob/three.js/pull/8217#discussion_r54030483 10 سال پیش
  Ben Houston ebdba81f51 add backwards compatibility for WebGLRenderer.gammaInput, support WebGLRenderTargets as maps. 10 سال پیش
  Ben Houston 0540e0e3dd Merge branch 'texture_encoding' of git@github.com:bhouston/three.js.git into pmrem2 10 سال پیش
  Ben Houston e2c86dae12 adopt macro-defined encodings, remove uniform defined encodings. 10 سال پیش
  Ben Houston 6ae79e97a8 mostly working. 10 سال پیش
  Mr.doob 63f8ded1c7 WebGLPrograms: Removed unused numShadows reference. 10 سال پیش
  Mr.doob e0e0b2724b Removed SHADOWMAP_DEBUG. 10 سال پیش
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap 10 سال پیش
  Mr.doob f2c5b2391b WebGLPrograms: Clean up. 10 سال پیش
  Mr.doob 4099b1bf27 WebGLRenderer: MAX_SHADOWS to NUM_SHADOWS renaming. 10 سال پیش

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