Commit History

Autor SHA1 Mensaxe Data
  Ben Houston c2ea1ff659 physicallyCorrect -> physicallyCorrectLights. %!s(int64=9) %!d(string=hai) anos
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 0abbb037dd implement basic physical lights mode. %!s(int64=10) %!d(string=hai) anos
  Ben Houston b701b7eb00 inline tone mapping mostly works. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 0bdcff2afc spelling: PremultipiedAlphaBlending -> PremultipliedAlphaBlending %!s(int64=10) %!d(string=hai) anos
  Ben Houston 64a1eb9406 swithch from materia.premultipledAlpha to material.blend = THREE.PremultipiedAlphaBlending. %!s(int64=10) %!d(string=hai) anos
  Ben Houston ce91ae9e46 fix two bugs with premultiplied alpha implementation. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 001aab65fe forgotten file. %!s(int64=10) %!d(string=hai) anos
  Mr.doob b1ebee188d WebGLPrograms: Simplified getTextureEncodingFromMap(). %!s(int64=10) %!d(string=hai) anos
  Mr.doob 24d32ead01 WebGLProgram* clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob c2b8ba5b41 Merge pull request #8237 from bhouston/pmrem4 %!s(int64=10) %!d(string=hai) anos
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 7210aadabb fix accessing internal WebGLRenderer current render target. %!s(int64=10) %!d(string=hai) anos
  Ben Houston f3d4aae57b more work on PMREM %!s(int64=10) %!d(string=hai) anos
  Ben Houston 4051cb6dcd fix accessing internal WebGLRenderer current render target. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 53bf8967bd Merge branch 'pmrem2' into output_encoding %!s(int64=10) %!d(string=hai) anos
  Ben Houston 2cb466afb2 Merge branch 'dev' of git@github.com:mrdoob/three.js into output_encoding %!s(int64=10) %!d(string=hai) anos
  Ben Houston 10d75a14fc move getTextureEncodingFromMap to WebGLPrograms enclosure. %!s(int64=10) %!d(string=hai) anos
  Ben Houston a763534c70 add support for linearToOutputTexel texture.encoding. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8f15583b5f WebGLPrograms: Clean up. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 125d522812 clean up per @mrdoob's comment here: https://github.com/mrdoob/three.js/pull/8217#discussion_r54030483 %!s(int64=10) %!d(string=hai) anos
  Ben Houston ebdba81f51 add backwards compatibility for WebGLRenderer.gammaInput, support WebGLRenderTargets as maps. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 0540e0e3dd Merge branch 'texture_encoding' of git@github.com:bhouston/three.js.git into pmrem2 %!s(int64=10) %!d(string=hai) anos
  Ben Houston e2c86dae12 adopt macro-defined encodings, remove uniform defined encodings. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6ae79e97a8 mostly working. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 63f8ded1c7 WebGLPrograms: Removed unused numShadows reference. %!s(int64=10) %!d(string=hai) anos
  Mr.doob e0e0b2724b Removed SHADOWMAP_DEBUG. %!s(int64=10) %!d(string=hai) anos
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap %!s(int64=10) %!d(string=hai) anos
  Mr.doob f2c5b2391b WebGLPrograms: Clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4099b1bf27 WebGLRenderer: MAX_SHADOWS to NUM_SHADOWS renaming. %!s(int64=10) %!d(string=hai) anos

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