Histórico de Commits

Autor SHA1 Mensagem Data
  alteredq d44e284bc4 Added Matrix4 type to uniforms. Fixed Texture cloning. Fixed uniforms cloning for Vector2, Vector4 and arrays. há 14 anos atrás
  alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. há 14 anos atrás
  Mr.doob 95c1727861 Added offset and repeat properties to Texture. It'll be tricky to add support for this on CanvasRenderer but should be easy on WebGLRenderer. há 14 anos atrás
  Mr.doob 0014ce7215 Fixed glass transparency in scene example. há 15 anos atrás
  alteredq 4c59647907 Added FileAPI to Detector. há 15 anos atrás
  Mr.doob 5b9ca694d3 WebGLRenderer Particles now scale. há 15 anos atrás
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. há 15 anos atrás
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) há 15 anos atrás
  alteredq cff95a119c Textures are now updateable. há 15 anos atrás
  Mr.doob eb3c0d59d7 On THREE.Texture, if `image` is a canvas, chances are is already loaded. há 15 anos atrás
  alteredq b511fdc38b Merged szimek's render-to-texture branch. há 15 anos atrás
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. há 15 anos atrás
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. há 15 anos atrás
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` há 15 anos atrás
  Mr.doob e7f5f3865a Fixed WebGL Wrappings. há 15 anos atrás
  Mr.doob 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. há 15 anos atrás
  Mr.doob 98dc841aab Added MeshDepthMaterial. há 15 anos atrás
  Mr.doob 22f48a731b CanvasRenderer handles textures again. há 15 anos atrás
  Mr.doob adb275a093 Material constants and `THREE.Texture` há 15 anos atrás
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