Commit History

Autor SHA1 Mensaxe Data
  Mikael Emtinger df36675640 Matrix4: %!s(int64=15) %!d(string=hai) anos
  Mikael Emtinger 5c4131d366 Matrix4.lookAt: %!s(int64=15) %!d(string=hai) anos
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) %!s(int64=15) %!d(string=hai) anos
  alteredq e4f759c225 Optimized Matrix4.transpose and fixed performance test. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 446834ba35 Minor fixes and improvements. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 27dc056af4 Minor refactoring and clean up. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 033a372c70 Fixed Matrix4::scale %!s(int64=15) %!d(string=hai) anos
  Mr.doob 059d0d7df2 Fixed Matrix4::setRotationFromEuler (using x,y,z order). %!s(int64=15) %!d(string=hai) anos
  alteredq 7415759392 Added 3d sound support plus example. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P %!s(int64=15) %!d(string=hai) anos
  alteredq 313ce3ed94 More refactoring and optimizations. %!s(int64=15) %!d(string=hai) anos
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. %!s(int64=15) %!d(string=hai) anos
  alteredq f4fe695d9a First somehow working version ;). %!s(int64=15) %!d(string=hai) anos
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) %!s(int64=15) %!d(string=hai) anos
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. %!s(int64=15) %!d(string=hai) anos
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. %!s(int64=15) %!d(string=hai) anos
  alteredq 078b0977ae Few dirty performance optimizations. %!s(int64=15) %!d(string=hai) anos
  alteredq 09571ee3d0 Partially merged szimek's pull request %!s(int64=15) %!d(string=hai) anos
  astrodud 1bb5e6003a * memory and speed optimizations in Matrix4.flatten() %!s(int64=15) %!d(string=hai) anos
  astrodud 67be8c84a1 small bug fix in the new Matrix4.rotationAxisAngleMatrix %!s(int64=15) %!d(string=hai) anos
  alteredq 5e99c7b8f7 Simplified Matrix4: reused code from setters in creators. %!s(int64=15) %!d(string=hai) anos
  alteredq 8f29cf0324 Prettified formatting of new Matrix4 set methods and also fixed implied globals in setRotAxis. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5accd0cfd7 Brought back Object3D.rotationMatrix (Projector still uses it). %!s(int64=15) %!d(string=hai) anos
  astrodud d8f6d06edf oops - fixed but in setRotX %!s(int64=15) %!d(string=hai) anos
  astrodud 17ab97545e added Matrix4 "setter" functions: setTranslation, setScale, setRotX, setRotY, setRotZ, setRotAxis; to be used in optimizing Object3D.updateMatrix. %!s(int64=15) %!d(string=hai) anos
  astrodud 22a1502174 slight speedup in Matrix4.makeInvert by cutting down object lookups %!s(int64=15) %!d(string=hai) anos
  astrodud 151ff4394e slight speedup in Matrix4.rotationAngleAxisMatrix by cutting down object lookups and redundant multiplications %!s(int64=15) %!d(string=hai) anos
  astrodud f3fd1bcfe6 slight speedup in Matrix4.determinant by cutting down object lookups %!s(int64=15) %!d(string=hai) anos
  alteredq 08f6ceef15 Small optimizations to matrix math. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) %!s(int64=15) %!d(string=hai) anos

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