mrdoob
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8d4f7b81b0
E2E: Tighten pixel diff tolerance and refresh screenshots (#33389)
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3 روز پیش |
mrdoob
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0e11ca886d
SSRNode: Use squared roughness for blur LOD and simplify pointPlaneDistance (#32993)
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2 ماه پیش |
mrdoob
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0ac50924a1
SSRNode: Add distance-aware blur for roughness. (#32834)
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2 ماه پیش |
mrdoob
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8a69c9d0e3
RoomEnvironment: Adjust scene position. (#32646)
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3 ماه پیش |
mrdoob
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0fff585961
PMREMGenerator: Improve GGX VNDF accuracy and match Blender roughness (#32311)
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4 ماه پیش |
mrdoob
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4342d10ea7
WebGPURenderer: Implement GGX VNDF importance sampling for PMREM (#32134)
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5 ماه پیش |
mrdoob
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b839e0096d
E2E: Improved robustness (#32091)
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5 ماه پیش |
Michael Herzog
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c0f77e8afe
SSRNode: Add blurred mipmaps and honor roughness. (#31649)
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8 ماه پیش |
Michael Herzog
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9145758241
SSRNode: Use linear filtering and half float for reflection buffer. (#31646)
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8 ماه پیش |
mrdoob
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a5cbfc6f9a
Examples: Improved WebGPU SSR example. (#31539)
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8 ماه پیش |
Mr.doob
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98170ef6c7
Examples: Prettified webgpu_postprocessing_ssr example.
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1 سال پیش |
Michael Herzog
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651280b3c0
Examples: Improve `webgpu_postprocessing_ssr`. (#29878)
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1 سال پیش |
Michael Herzog
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5e3e26aed8
SSRNode: Honor `metalness`. (#29605)
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1 سال پیش |
Michael Herzog
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1a6d5e6b01
Addons: Add `SSRNode`. (#29597)
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1 سال پیش |