提交历史

作者 SHA1 备注 提交日期
  mrdoob 8d4f7b81b0 E2E: Tighten pixel diff tolerance and refresh screenshots (#33389) 2 月之前
  mrdoob 0e11ca886d SSRNode: Use squared roughness for blur LOD and simplify pointPlaneDistance (#32993) 4 月之前
  mrdoob 0ac50924a1 SSRNode: Add distance-aware blur for roughness. (#32834) 4 月之前
  mrdoob 8a69c9d0e3 RoomEnvironment: Adjust scene position. (#32646) 5 月之前
  mrdoob 0fff585961 PMREMGenerator: Improve GGX VNDF accuracy and match Blender roughness (#32311) 7 月之前
  mrdoob 4342d10ea7 WebGPURenderer: Implement GGX VNDF importance sampling for PMREM (#32134) 7 月之前
  mrdoob b839e0096d E2E: Improved robustness (#32091) 8 月之前
  Michael Herzog c0f77e8afe SSRNode: Add blurred mipmaps and honor roughness. (#31649) 10 月之前
  Michael Herzog 9145758241 SSRNode: Use linear filtering and half float for reflection buffer. (#31646) 10 月之前
  mrdoob a5cbfc6f9a Examples: Improved WebGPU SSR example. (#31539) 10 月之前
  Mr.doob 98170ef6c7 Examples: Prettified webgpu_postprocessing_ssr example. 1 年之前
  Michael Herzog 651280b3c0 Examples: Improve `webgpu_postprocessing_ssr`. (#29878) 1 年之前
  Michael Herzog 5e3e26aed8 SSRNode: Honor `metalness`. (#29605) 1 年之前
  Michael Herzog 1a6d5e6b01 Addons: Add `SSRNode`. (#29597) 1 年之前
粤ICP备19079148号