Constructor
new CubeDepthTexture( size : number, type : number, mapping : number, wrapS : number, wrapT : number, magFilter : number, minFilter : number, anisotropy : number, format : number )
Constructs a new cube depth texture.
| size |
The size (width and height) of each cube face. |
| type |
The texture type. Default is |
| mapping |
The texture mapping. Default is |
| wrapS |
The wrapS value. Default is |
| wrapT |
The wrapT value. Default is |
| magFilter |
The mag filter value. Default is |
| minFilter |
The min filter value. Default is |
| anisotropy |
The anisotropy value. Default is |
| format |
The texture format. Default is |
Properties
.images : Array.<Image>
Alias for CubeDepthTexture#image.
.isCubeDepthTexture : boolean (readonly)
This flag can be used for type testing.
Default is true.
.isCubeTexture : boolean (readonly)
Set to true for cube texture handling in WebGLTextures.
Default is true.