EventDispatcher

RenderTarget

A render target is a buffer where the video card draws pixels for a scene that is being rendered in the background. It is used in different effects, such as applying postprocessing to a rendered image before displaying it on the screen.

Constructor

new RenderTarget( width : number, height : number, options : RenderTarget~Options )

Constructs a new render target.

width

The width of the render target.
Default is 1.

height

The height of the render target.
Default is 1.

options

The configuration object.

Properties

.depth : number

The depth of the render target.
Default is 1.

.depthBuffer : boolean

Whether to allocate a depth buffer or not.
Default is true.

.depthTexture : DepthTexture

Instead of saving the depth in a renderbuffer, a texture can be used instead which is useful for further processing e.g. in context of post-processing.
Default is null.

.height : number

The height of the render target.
Default is 1.

.isRenderTarget : boolean (readonly)

This flag can be used for type testing.
Default is true.

.multiview : boolean

Whether to this target is used in multiview rendering.
Default is false.

.resolveDepthBuffer : boolean

Whether to resolve the depth buffer or not.
Default is true.

.resolveStencilBuffer : boolean

Whether to resolve the stencil buffer or not.
Default is true.

.samples : number

The number of MSAA samples.

A value of 0 disables MSAA.
Default is 0.

.scissor : Vector4

A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
Default is (0,0,width,height).

.scissorTest : boolean

Indicates whether the scissor test should be enabled when rendering into this render target or not.
Default is false.

.stencilBuffer : boolean

Whether to allocate a stencil buffer or not.
Default is false.

.texture : Texture

The texture representing the default color attachment.

.textures : Array.<Texture>

An array of textures. Each color attachment is represented as a separate texture. Has at least a single entry for the default color attachment.

.viewport : Vector4

A rectangular area representing the render target's viewport.
Default is (0,0,width,height).

.width : number

The width of the render target.
Default is 1.

Methods

.clone() : RenderTarget

Returns a new render target with copied values from this instance.

Returns: A clone of this instance.

.copy( source : RenderTarget ) : RenderTarget

Copies the settings of the given render target. This is a structural copy so no resources are shared between render targets after the copy. That includes all MRT textures and the depth texture.

source

The render target to copy.

Returns: A reference to this instance.

.dispose()

Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.

Fires:
  • RenderTarget#event:dispose

.setSize( width : number, height : number, depth : number )

Sets the size of this render target.

width

The width.

height

The height.

depth

The depth.
Default is 1.

Type Definitions

.Options

Render target options.

Properties:
Name Type Attributes Default Description
generateMipmaps boolean <optional>
false

Whether to generate mipmaps or not.

magFilter number <optional>
LinearFilter

The mag filter.

minFilter number <optional>
LinearFilter

The min filter.

format number <optional>
RGBAFormat

The texture format.

type number <optional>
UnsignedByteType

The texture type.

internalFormat string <optional>
<nullable>
null

The texture's internal format.

wrapS number <optional>
ClampToEdgeWrapping

The texture's uv wrapping mode.

wrapT number <optional>
ClampToEdgeWrapping

The texture's uv wrapping mode.

anisotropy number <optional>
1

The texture's anisotropy value.

colorSpace string <optional>
NoColorSpace

The texture's color space.

depthBuffer boolean <optional>
true

Whether to allocate a depth buffer or not.

stencilBuffer boolean <optional>
false

Whether to allocate a stencil buffer or not.

resolveDepthBuffer boolean <optional>
true

Whether to resolve the depth buffer or not.

resolveStencilBuffer boolean <optional>
true

Whether to resolve the stencil buffer or not.

depthTexture Texture <optional>
<nullable>
null

Reference to a depth texture.

samples number <optional>
0

The MSAA samples count.

count number <optional>
1

Defines the number of color attachments . Must be at least 1.

depth number <optional>
1

The texture depth.

multiview boolean <optional>
false

Whether this target is used for multiview rendering.

Source

src/core/RenderTarget.js