Ei kuvausta

Mr.doob 00fd2eef38 Removed example from list. 10 vuotta sitten
build 6425f281a3 Updated builds. 10 vuotta sitten
docs c2293142d3 Merge pull request #8225 from Mugen87/dev 10 vuotta sitten
editor e39520a6bf Merge branch 'master' into dev 10 vuotta sitten
examples 00fd2eef38 Removed example from list. 10 vuotta sitten
src 8f15583b5f WebGLPrograms: Clean up. 10 vuotta sitten
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline 10 vuotta sitten
utils 8a6bfc7ce1 Made OBJ converter for Python3 working by changing xrange to range. 10 vuotta sitten
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 vuotta sitten
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 vuotta sitten
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 vuotta sitten
LICENSE c2e049403f Update LICENSE 10 vuotta sitten
README.md b17ffc45d5 Fixed jsfiddle. See #8185. 10 vuotta sitten
bower.json 635b3e274d Fix bower.json ignores 10 vuotta sitten
package.json e3b2abed47 Updated package.json 10 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号