Нет описания

Ian Kerr 083a42ca20 Updated skinning shader chunks to use the bind matrices. 12 лет назад
build 2445531ad6 Updated builds. 12 лет назад
docs a991f47819 Update GeometryUtils.html 12 лет назад
editor 523f7b9638 Editor: Fixed vertexShaderRow/fragmentShaderRow visibility. 12 лет назад
examples 8437bfb9c6 Merge branch 'dev' into refactor_flexible_skinning 12 лет назад
src 083a42ca20 Updated skinning shader chunks to use the bind matrices. 12 лет назад
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. 12 лет назад
utils 66db004982 Merge pull request #5030 from NVIDIA/buildpy-auto-cwd 12 лет назад
.gitignore 6536ce7052 gitignore node_modules 12 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 лет назад
LICENSE 4857e75774 Update LICENSE 12 лет назад
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. 12 лет назад
bower.json 999d0dabe4 Update bower.json 12 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号