بدون توضیح

Ben Houston 0abd337110 add better async loading to webgl_tonemapping 10 سال پیش
build 4c34bd107d Updated builds. 10 سال پیش
docs c2293142d3 Merge pull request #8225 from Mugen87/dev 10 سال پیش
editor e39520a6bf Merge branch 'master' into dev 10 سال پیش
examples 0abd337110 add better async loading to webgl_tonemapping 10 سال پیش
src 8ed3615868 add support for cineon tone mapping. 10 سال پیش
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline 10 سال پیش
utils b701b7eb00 inline tone mapping mostly works. 10 سال پیش
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 سال پیش
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 سال پیش
LICENSE c2e049403f Update LICENSE 10 سال پیش
README.md b17ffc45d5 Fixed jsfiddle. See #8185. 10 سال پیش
bower.json 635b3e274d Fix bower.json ignores 10 سال پیش
package.json e3b2abed47 Updated package.json 10 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号