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Aleksandar Rodic 0b3a32ff89 added uptade event when chaning mode, space and gizmo size (visual change) 12 лет назад
build 8a05ef865b Updated builds. 12 лет назад
docs 71a3b35ae1 Updated Texture image description for using video as a texture. 12 лет назад
editor 3eff5909d8 added touch support for transform controls 12 лет назад
examples 0b3a32ff89 added uptade event when chaning mode, space and gizmo size (visual change) 12 лет назад
src 41b1a45a63 Update Geometry.js 12 лет назад
test f45faba30d Merge branch 'updating-quaternion-fromEuler-tests' of https://github.com/danielribeiro/three.js into dev 12 лет назад
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README.md ad419d40bd r59 12 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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