webgpu_postprocessing_bloom_emissive.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - bloom emissive</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgpu - bloom emissive">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgpu_postprocessing_bloom_emissive.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgpu_postprocessing_bloom_emissive.jpg">
  11. <link type="text/css" rel="stylesheet" href="example.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  16. <div class="title-wrapper">
  17. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Emissive Bloom</span>
  18. </div>
  19. <small>Selective Bloom based on the "emissive" material property.</small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { pass, mrt, output, emissive, vec4, uniform } from 'three/tsl';
  34. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  35. import { dualKawaseBloom } from 'three/addons/tsl/display/DualKawaseBloomNode.js';
  36. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  37. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  38. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  39. import { Inspector } from 'three/addons/inspector/Inspector.js';
  40. let camera, scene, renderer;
  41. let renderPipeline;
  42. init();
  43. function init() {
  44. const container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. //
  47. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  48. camera.position.set( - 1.8, 0.6, 2.7 );
  49. scene = new THREE.Scene();
  50. new HDRLoader()
  51. .setPath( 'textures/equirectangular/' )
  52. .load( 'moonless_golf_1k.hdr', function ( texture ) {
  53. texture.mapping = THREE.EquirectangularReflectionMapping;
  54. scene.background = texture;
  55. scene.environment = texture;
  56. // model
  57. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  58. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  59. scene.add( gltf.scene );
  60. } );
  61. } );
  62. //
  63. renderer = new THREE.WebGPURenderer();
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. renderer.setAnimationLoop( render );
  67. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  68. renderer.inspector = new Inspector();
  69. container.appendChild( renderer.domElement );
  70. //
  71. const scenePass = pass( scene, camera );
  72. // set up MRT with emissive
  73. const mrtNode = mrt( {
  74. output: output,
  75. emissive: vec4( emissive, output.a )
  76. } );
  77. mrtNode.setBlendMode( 'emissive', new THREE.BlendMode( THREE.NormalBlending ) );
  78. scenePass.setMRT( mrtNode );
  79. // optimize the bandwidth
  80. const emissiveTexture = scenePass.getTexture( 'emissive' );
  81. emissiveTexture.type = THREE.UnsignedByteType;
  82. //
  83. const outputPass = scenePass.getTextureNode().toInspector( 'Color' );
  84. const emissivePass = scenePass.getTextureNode( 'emissive' ).toInspector( 'Emissive' );
  85. const params = { type: 'Gaussian' };
  86. const strength = uniform( 2.5 );
  87. const radius = uniform( 0.5 );
  88. const bloomPasses = {
  89. 'Gaussian': bloom( emissivePass, strength, radius ),
  90. 'Dual Kawase': dualKawaseBloom( emissivePass, strength, radius )
  91. };
  92. renderPipeline = new THREE.RenderPipeline( renderer );
  93. function updateBloom() {
  94. renderPipeline.outputNode = outputPass.add( bloomPasses[ params.type ] );
  95. renderPipeline.needsUpdate = true;
  96. }
  97. updateBloom();
  98. //
  99. const controls = new OrbitControls( camera, renderer.domElement );
  100. controls.minDistance = 2;
  101. controls.maxDistance = 10;
  102. controls.target.set( 0, 0, - 0.2 );
  103. controls.update();
  104. window.addEventListener( 'resize', onWindowResize );
  105. //
  106. const gui = renderer.inspector.createParameters( 'Settings' );
  107. const bloomFolder = gui.addFolder( 'Bloom' );
  108. bloomFolder.add( params, 'type', [ 'Gaussian', 'Dual Kawase' ] ).onChange( updateBloom );
  109. bloomFolder.add( strength, 'value', 0.0, 5.0 ).name( 'strength' );
  110. bloomFolder.add( radius, 'value', 0.0, 1.0 ).name( 'radius' );
  111. const toneMappingFolder = gui.addFolder( 'Tone Mapping' );
  112. toneMappingFolder.add( renderer, 'toneMappingExposure', 0.1, 2 ).name( 'exposure' );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. //
  120. function render() {
  121. renderPipeline.render();
  122. }
  123. </script>
  124. </body>
  125. </html>
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