Sin descripción

Mr.doob 0ea690472f Editor.Viewport: Simplified getIntersects(). hace 11 años
build 45c901461c Updated builds. hace 11 años
docs 821eb53cc9 Typo in GridHelper docs hace 11 años
editor 0ea690472f Editor.Viewport: Simplified getIntersects(). hace 11 años
examples 9171dc3ff6 TransformControls: Removed objectChange event. MouseUp event makes it redundant. hace 11 años
src 00b6a878ca Audio: Added setLoop(). hace 11 años
test 99b7e5311a Fix coding style hace 11 años
utils 662eaa17f1 Moved CanvasRenderer to examples folder. hace 11 años
.gitignore 6536ce7052 gitignore node_modules hace 12 años
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. hace 12 años
LICENSE 4857e75774 Update LICENSE hace 12 años
README.md bb3c743e67 Changed README example to use WebGLRenderer. hace 11 años
bower.json cbb711950d r68 hace 11 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号