Açıklama Yok

Mr.doob 0feb46d993 Updated builds. 9 yıl önce
.github 97c27038df Update ISSUE_TEMPLATE.md 9 yıl önce
build 0feb46d993 Updated builds. 9 yıl önce
docs 4d3a9cef39 Merge pull request #10384 from looeee/docs/Vector3/applyMatrix4/affineMatrixNote 9 yıl önce
editor 7b666bfd04 tern-threejs: Correct format 9 yıl önce
examples 8589aeceb0 Merge pull request #10381 from makc/patch-4 9 yıl önce
src e704755613 Merge pull request #10378 from looeee/docs/RectAreaLight/add 9 yıl önce
test 6acfc12d61 Clean up. 9 yıl önce
utils 3e342c1574 Blender exporter: Fix reference to missing constant 9 yıl önce
.gitignore d9ca12ad15 Ignore npm-debug.log files 9 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 yıl önce
LICENSE c2e049403f Update LICENSE 10 yıl önce
README.md 4704a6e148 add badging to README.md (#9992) 9 yıl önce
package.json 3ac9be75e2 r83 9 yıl önce
rollup.config.js 205b25856b Clean up. 9 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号