Sem descrição

Mr.doob 145f9e2adc Updated builds. há 10 anos atrás
.github f373b2f41e Update ISSUE_TEMPLATE.md to allow r75 há 10 anos atrás
build 145f9e2adc Updated builds. há 10 anos atrás
docs 9e23d7da12 Added documentation for getSize() method há 10 anos atrás
editor bbb6c648ee remove unused shareDepthFrom há 10 anos atrás
examples 574dc64a5a Merge pull request #8403 from daoshengmu/fix_tga_flipY há 10 anos atrás
src 75fe679076 Merge pull request #8398 from huningxin/fix_8358 há 10 anos atrás
test ca81a7c5bf typo fix há 10 anos atrás
utils 6b5ed34bf5 Blender exporter: Added smooth groups support há 10 anos atrás
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 há 10 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 10 anos atrás
LICENSE c2e049403f Update LICENSE há 10 anos atrás
README.md b17ffc45d5 Fixed jsfiddle. See #8185. há 10 anos atrás
bower.json 635b3e274d Fix bower.json ignores há 10 anos atrás
package.json cf584a60bd r75 há 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号