Açıklama Yok

ostolop 1a4762f0c5 fix slidertime start position 10 yıl önce
build eee2319608 r71 11 yıl önce
docs 34f066a2ed Docs: Fixed Matrix4.decompose. See #6229. 11 yıl önce
editor 2f36e6a1db Editor: Script syntax error robustness. 11 yıl önce
examples d49bb0e85f Fixed sound example. 11 yıl önce
src eee2319608 r71 11 yıl önce
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 11 yıl önce
utils 1a4762f0c5 fix slidertime start position 10 yıl önce
.gitignore 6536ce7052 gitignore node_modules 12 yıl önce
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 yıl önce
LICENSE c12770459e change *copy; to © 11 yıl önce
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 yıl önce
bower.json 44884bdb79 Remove moot `version` property from bower.json 10 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号