Keine Beschreibung

Mr.doob 1f8b7176e1 Fixed ortho interactive example window resize. vor 11 Jahren
build c492be7600 Updated builds. vor 11 Jahren
docs 06d98a3620 Moved Geometry.makeGroups to WebGLRenderer. vor 11 Jahren
editor bf7d54c787 Editor: Added antialias checkbox. vor 11 Jahren
examples 1f8b7176e1 Fixed ortho interactive example window resize. vor 11 Jahren
src 7fa9abeda2 Quaternion, Vector*: Added offset to fromArray() vor 11 Jahren
test 99b7e5311a Fix coding style vor 12 Jahren
utils a881ec50df WebGLRenderer: Refactored extensions code. vor 11 Jahren
.gitignore 6536ce7052 gitignore node_modules vor 12 Jahren
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. vor 12 Jahren
LICENSE 4857e75774 Update LICENSE vor 12 Jahren
README.md bb3c743e67 Changed README example to use WebGLRenderer. vor 12 Jahren
bower.json cbb711950d r68 vor 12 Jahren

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号