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Ben Houston 1fa269150d add indirect diffuse lighting. 10 سال پیش
build 0e632df696 Updated builds. 10 سال پیش
docs bccaa60fa9 MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial... 10 سال پیش
editor c91fb34dfd Editor: Better default position for HemisphereLight. 10 سال پیش
examples 3a37f701cb Added new variations example to list. 10 سال پیش
src 1fa269150d add indirect diffuse lighting. 10 سال پیش
test 1ef8ba5adb Merge pull request #7445 from Mugen87/dev 10 سال پیش
utils 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. 10 سال پیش
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 سال پیش
.npmignore 99d4757bd4 Add NPM support 10 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 سال پیش
LICENSE c12770459e change *copy; to © 11 سال پیش
README.md b113db75e1 <canvas> -> `WebGL` 10 سال پیش
bower.json 635b3e274d Fix bower.json ignores 10 سال پیش
package.json e55ba32040 Updated package.json 10 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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