Geen omschrijving

Mr.doob 1fd2e44d22 Clean up. 10 jaren geleden
build 05696b4876 Updated builds. 10 jaren geleden
docs 5720ae4e06 Geometry: Removed morphColors. 10 jaren geleden
editor 5720ae4e06 Geometry: Removed morphColors. 10 jaren geleden
examples 1fd2e44d22 Clean up. 10 jaren geleden
src 1fd2e44d22 Clean up. 10 jaren geleden
test 194cbacaf7 add unit tests for event dispatcher 10 jaren geleden
utils cf70776b04 Merge pull request #7259 from repsac/anim_fix 10 jaren geleden
.gitignore 6536ce7052 gitignore node_modules 12 jaren geleden
.npmignore 99d4757bd4 Add NPM support 11 jaren geleden
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 12 jaren geleden
LICENSE c12770459e change *copy; to © 11 jaren geleden
README.md b113db75e1 <canvas> -> `WebGL` 11 jaren geleden
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 11 jaren geleden
package.json 0a5be9fb73 Updated package.son. 11 jaren geleden

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号