Açıklama Yok

Mr.doob 21bc731c8e WebGLPrograms: Fixed fog check. 9 yıl önce
.github 46c1aa4e47 Update ISSUE_TEMPLATE.md (#9212) 9 yıl önce
build 185b73251e Updated builds. 9 yıl önce
docs 2dc18e6fa1 For box3, the setFromCenterAndSize method description should contain z component (#9185) 9 yıl önce
editor 10e71fe671 Editor/App: Fixed setSize() and better dispose(). 9 yıl önce
examples e51d15cf6a Remove mouseout handlers from OrbitControls (#8832) 9 yıl önce
src 21bc731c8e WebGLPrograms: Fixed fog check. 9 yıl önce
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 yıl önce
utils 779655b4af reverted animation-io see #9192 (#9263) 9 yıl önce
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 yıl önce
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 yıl önce
LICENSE c2e049403f Update LICENSE 10 yıl önce
README.md 84e6749fa3 Simplified README 9 yıl önce
bower.json 635b3e274d Fix bower.json ignores 10 yıl önce
package.json cb71bd01e0 build.js ux improvements (#9237) 9 yıl önce

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号