Sem descrição

Casey Grun 24f32e100c Continue documenting properties/methods of ShaderMaterial há 11 anos atrás
build ae16286d47 Updated builds. há 11 anos atrás
docs 24f32e100c Continue documenting properties/methods of ShaderMaterial há 11 anos atrás
editor b9fbbaf2ef Editor: Minor css clean up. há 11 anos atrás
examples b1633c0e71 Merge remote-tracking branch 'origin/dev' into dev há 11 anos atrás
src 8ea664d786 LensFlarePlugin code clean up. há 11 anos atrás
test 99b7e5311a Fix coding style há 11 anos atrás
utils f09fb9692b Build: Quotes consistency. há 11 anos atrás
.gitignore 6536ce7052 gitignore node_modules há 12 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. há 12 anos atrás
LICENSE 4857e75774 Update LICENSE há 12 anos atrás
README.md bb3c743e67 Changed README example to use WebGLRenderer. há 11 anos atrás
bower.json cbb711950d r68 há 11 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号