Нема описа

Guilherme Avila 2d0e8f48a9 merge conflicts пре 6 година
.github f752a022bf merge conflicts пре 6 година
build 2d0e8f48a9 merge conflicts пре 6 година
docs 7dcb5fd744 BasisTextureLoader: More docs updates. пре 6 година
editor f752a022bf merge conflicts пре 6 година
examples 2d0e8f48a9 merge conflicts пре 6 година
files f752a022bf merge conflicts пре 6 година
src f752a022bf merge conflicts пре 6 година
test f752a022bf merge conflicts пре 6 година
utils f752a022bf merge conflicts пре 6 година
.editorconfig f752a022bf merge conflicts пре 6 година
.gitattributes 5446f535d1 git should handle the line endings пре 8 година
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore пре 8 година
.npmignore ccd86cc603 Include declaration files in npm package пре 7 година
.travis.yml 294d4b291a Tests against latest node пре 7 година
LICENSE 3b38509773 Update LICENSE пре 7 година
README.md f752a022bf merge conflicts пре 6 година
package-lock.json f752a022bf merge conflicts пре 6 година
package.json f752a022bf merge conflicts пре 6 година
rollup-examples.config.js 3bac627f55 Clean up. пре 7 година
rollup.config.js 2752ab4cb7 Add DataTexture2DArray пре 7 година

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases

粤ICP备19079148号