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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - chromatic aberration</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - chromatic aberration
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three';
- import { pass, renderOutput, uniform } from 'three/tsl';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
- import { chromaticAberration } from 'three/addons/tsl/display/ChromaticAberrationNode.js';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- const params = {
- enabled: true,
- animated: true,
- strength: 1.5,
- center: new THREE.Vector2(0.5, 0.5),
- scale: 1.2,
- autoRotate: true,
- cameraDistance: 40
- };
- let camera, scene, renderer, clock, mainGroup;
- let controls, postProcessing;
- init();
- async function init() {
- renderer = new THREE.WebGPURenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- document.body.appendChild( renderer.domElement );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
- camera.position.set( 0, 15, params.cameraDistance );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.enableDamping = true;
- controls.dampingFactor = 0.1;
- controls.autoRotate = true;
- controls.autoRotateSpeed = -0.1;
- controls.target.set( 0, 0.5, 0 );
- controls.update();
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x0a0a0a );
- const pmremGenerator = new THREE.PMREMGenerator( renderer );
- scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
- clock = new THREE.Clock();
- // Create main group
- mainGroup = new THREE.Group();
- scene.add( mainGroup );
- // Create shapes
- createShapes();
- // Add a grid for reference
- const gridHelper = new THREE.GridHelper( 40, 20, 0x444444, 0x222222 );
- gridHelper.position.y = -10;
- scene.add( gridHelper );
- // post processing
- postProcessing = new THREE.PostProcessing( renderer );
- postProcessing.outputColorTransform = false;
- // scene pass
- const scenePass = pass( scene, camera );
- const outputPass = renderOutput( scenePass );
- // Create uniform nodes for the static version that can be updated
- const staticStrength = uniform( params.strength );
- const staticCenter = uniform( new THREE.Vector2( params.center.x, params.center.y ) );
- const staticScale = uniform( params.scale );
- // With static values (using uniform nodes)
- const caPass = chromaticAberration( outputPass, staticStrength, staticCenter, staticScale );
- // Set initial output based on params
- postProcessing.outputNode = params.enabled ? caPass : outputPass;
- window.addEventListener( 'resize', onWindowResize );
- // GUI
- const gui = new GUI();
- gui.title( 'Chromatic Aberration' );
- gui.add( params, 'enabled' ).onChange( ( value ) => {
- postProcessing.outputNode = value ? caPass : outputPass;
- postProcessing.needsUpdate = true;
- } );
- const staticFolder = gui.addFolder( 'Static Parameters' );
- staticFolder.add( staticStrength, 'value', 0, 3 ).name( 'Strength' );
- staticFolder.add( staticCenter.value, 'x', - 1, 1 ).name( 'Center X' );
- staticFolder.add( staticCenter.value, 'y', - 1, 1 ).name( 'Center Y' );
- staticFolder.add( staticScale, 'value', 0.5, 2 ).name( 'Scale' );
- const animationFolder = gui.addFolder( 'Animation' );
- animationFolder.add( params, 'animated' );
- animationFolder.add( params, 'autoRotate' ).onChange( ( value ) => {
- controls.autoRotate = value;
- } );
- }
- function createShapes() {
- const shapes = [];
- const materials = [];
- // Define colors for different materials
- const colors = [
- 0xff0000, // Red
- 0x00ff00, // Green
- 0x0000ff, // Blue
- 0xffff00, // Yellow
- 0xff00ff, // Magenta
- 0x00ffff, // Cyan
- 0xffffff, // White
- 0xff8800 // Orange
- ];
- // Create materials
- colors.forEach( color => {
- materials.push( new THREE.MeshStandardMaterial( {
- color: color,
- roughness: 0.2,
- metalness: 0.8
- } ) );
- });
- // Create geometries
- const geometries = [
- new THREE.BoxGeometry( 3, 3, 3 ),
- new THREE.SphereGeometry( 2, 32, 16 ),
- new THREE.ConeGeometry( 2, 4, 8 ),
- new THREE.CylinderGeometry( 1.5, 1.5, 4, 8 ),
- new THREE.TorusGeometry( 2, 0.8, 8, 16 ),
- new THREE.OctahedronGeometry( 2.5 ),
- new THREE.IcosahedronGeometry( 2.5 ),
- new THREE.TorusKnotGeometry( 1.5, 0.5, 64, 8 )
- ];
- // Create central showcase
- const centralGroup = new THREE.Group();
- // Large central torus
- const centralTorus = new THREE.Mesh(
- new THREE.TorusGeometry( 5, 1.5, 16, 32 ),
- new THREE.MeshStandardMaterial( {
- color: 0xffffff,
- roughness: 0.1,
- metalness: 1,
- emissive: 0x222222
- } )
- );
- centralGroup.add( centralTorus );
- // Inner rotating shapes
- for ( let i = 0; i < 6; i++ ) {
- const angle = ( i / 6 ) * Math.PI * 2;
- const radius = 3;
- const mesh = new THREE.Mesh(
- geometries[ i % geometries.length ],
- materials[ i % materials.length ]
- );
- mesh.position.set(
- Math.cos( angle ) * radius,
- 0,
- Math.sin( angle ) * radius
- );
- mesh.scale.setScalar( 0.5 );
- centralGroup.add( mesh );
- shapes.push( mesh );
- }
- mainGroup.add( centralGroup );
- shapes.push( centralGroup );
- // Create outer ring of shapes
- const numShapes = 12;
- const outerRadius = 15;
- for ( let i = 0; i < numShapes; i++ ) {
- const angle = ( i / numShapes ) * Math.PI * 2;
- const shapesGroup = new THREE.Group();
- const geometry = geometries[ i % geometries.length ];
- const material = materials[ i % materials.length ];
- const mesh = new THREE.Mesh( geometry, material );
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- shapesGroup.add( mesh );
- shapesGroup.position.set(
- Math.cos( angle ) * outerRadius,
- Math.sin( i * 0.5 ) * 2,
- Math.sin( angle ) * outerRadius
- );
- mainGroup.add( shapesGroup );
- shapes.push( shapesGroup );
- }
- // Add floating particles
- const particlesGeometry = new THREE.BufferGeometry();
- const particlesCount = 200;
- const positions = new Float32Array( particlesCount * 3 );
- for ( let i = 0; i < particlesCount * 3; i += 3 ) {
- const radius = 25 + Math.random() * 10;
- const theta = Math.random() * Math.PI * 2;
- const phi = Math.random() * Math.PI;
- positions[ i ] = radius * Math.sin( phi ) * Math.cos( theta );
- positions[ i + 1 ] = radius * Math.cos( phi );
- positions[ i + 2 ] = radius * Math.sin( phi ) * Math.sin( theta );
- }
- particlesGeometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
- const particlesMaterial = new THREE.PointsMaterial( {
- color: 0xffffff,
- size: 0.5,
- sizeAttenuation: true
- } );
- const particles = new THREE.Points( particlesGeometry, particlesMaterial );
- mainGroup.add( particles );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- const time = clock.getElapsedTime();
- controls.update();
- if ( params.animated ) {
- // Animate individual shapes
- mainGroup.children.forEach( ( child, index ) => {
- if ( child.children.length > 0 ) {
- // Central group
- child.rotation.y = time * 0.5;
- child.children.forEach( ( subChild, subIndex ) => {
- if ( subChild.geometry ) {
- subChild.rotation.x = time * ( 1 + subIndex * 0.1 );
- subChild.rotation.z = time * ( 1 - subIndex * 0.1 );
- }
- } );
- } else if ( child.type === 'Group' ) {
- // Outer shapes
- child.rotation.x = time * 0.5 + index;
- child.rotation.y = time * 0.3 + index;
- child.position.y = Math.sin( time + index ) * 2;
- }
- } );
- }
- postProcessing.render();
- }
- </script>
- </body>
- </html>
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