Brak opisu

Ewa Gasperowicz 3330a82425 Improve offscreencanvas example for cross-browser op 7 lat temu
.github a1daef37e5 r95 7 lat temu
build 06a56a1aa7 Updated builds. 7 lat temu
docs e8443b2e0d Merge pull request #14589 from Remi-Tribia/dev 7 lat temu
editor 89a4f80215 Merge pull request #14170 from arodic/transform-controls 7 lat temu
examples 3330a82425 Improve offscreencanvas example for cross-browser op 7 lat temu
src e6fb40d480 Merge pull request #14628 from yaoyao-cn/dev 7 lat temu
test 251ebc873f Merge pull request #14385 from donmccurdy/animation-optimize-optout-v3 7 lat temu
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js 7 lat temu
.gitattributes 5446f535d1 git should handle the line endings 8 lat temu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 8 lat temu
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 8 lat temu
.travis.yml 3f191c3999 Travis CI 8 lat temu
LICENSE 5498e9ec31 Update LICENSE 8 lat temu
README.md e1f9e8541a README: Added Travis badge 8 lat temu
package-lock.json 4b11d315e9 Dev: Switch to http-server 7 lat temu
package.json 49fb1e924c Merge pull request #14680 from Mugen87/dev15 7 lat temu
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 8 lat temu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号