بدون توضیح

Alexandre Lemire 363b69a581 #7758 - Doesn't manage blending activation with the "currentBlending" attribute but with the "enable/disable" functions using "capabilities". 10 سال پیش
build 8f1fa14080 Updated builds. 10 سال پیش
docs 7533b08c0f orderingMenuOptions 10 سال پیش
editor 087ceba283 Editor: Cleaned up history panel. See #7337. 10 سال پیش
examples ceeaf0e305 Simplified AnaglyphEffect and ParallaxBarrierEffect. 10 سال پیش
src 363b69a581 #7758 - Doesn't manage blending activation with the "currentBlending" attribute but with the "enable/disable" functions using "capabilities". 10 سال پیش
test cd923eafa9 fix unit test for edgesgeometry 10 سال پیش
utils d253080f7e WebGLRenderTarget: Adde viewport. See #5979 #7732. 10 سال پیش
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 سال پیش
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 سال پیش
LICENSE c12770459e change *copy; to © 11 سال پیش
README.md b113db75e1 <canvas> -> `WebGL` 10 سال پیش
bower.json 635b3e274d Fix bower.json ignores 10 سال پیش
package.json ec6b4b4dd5 remove lodash dependency 10 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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