Sin descripción

Mr.doob 419cc76175 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev hace 9 años
.github b44ff9cabb Update ISSUE_TEMPLATE.md (#9385) hace 9 años
build b1123f4250 Updated builds. hace 9 años
docs 2d923caf7d correct length -> count (#9510) hace 9 años
editor 51e25a86fd Clean up. hace 9 años
examples f0b3de8a73 New example: break objects by throwing balls (#9493) hace 9 años
src 419cc76175 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev hace 9 años
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) hace 9 años
utils 3423b6d930 Fix perspective camera FOV export. (#9482) hace 9 años
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 hace 10 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 10 años
LICENSE c2e049403f Update LICENSE hace 10 años
README.md 84e6749fa3 Simplified README hace 9 años
bower.json 635b3e274d Fix bower.json ignores hace 10 años
package.json ff5a0bdb71 update rollup to 0.34.8, to avoid parsing slowdown (#9509) hace 9 años
rollup.config.js 6a76fc4202 Bundle legacy stuff properly (#9519) hace 9 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases

粤ICP备19079148号