Sin descripción

Mugen87 41ea38aec0 package.json: Bring back npm start and dev. hace 5 años
.github 420bfdda51 Update config.yml hace 5 años
build e630876332 Updated builds. hace 5 años
docs 5652a0b9e3 Introduce DataUtils. hace 5 años
editor 95ef309c79 r122 hace 5 años
examples aa5c581ead Examples: Clean up. hace 5 años
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 hace 5 años
src 8b807aa07a r123dev hace 5 años
test 98cfa79bbb Test: Removed image-output from package.json hace 5 años
utils 7de56b59b3 Utils: modularize.js clean up. hace 5 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 8 años
.gitignore 08bac6a468 cleanup hace 5 años
LICENSE e122db35fe Update LICENSE hace 6 años
README.md 1d96c8105f Update README.md hace 5 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json 41ea38aec0 package.json: Bring back npm start and dev. hace 5 años
package.json 41ea38aec0 package.json: Bring back npm start and dev. hace 5 años

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases

粤ICP备19079148号