Sin descripción

Mr.doob 4489ca8ca6 Updated builds. hace 10 años
.github f373b2f41e Update ISSUE_TEMPLATE.md to allow r75 hace 10 años
build 4489ca8ca6 Updated builds. hace 10 años
docs f58b2b60b8 Docs: Less verbose description for LensFlare hace 10 años
editor a72aa82420 Editor: Scaled phong.app.json down. hace 10 años
examples ee246b4dbf Merge pull request #8464 from tschw/Shaders hace 10 años
src 8ceea249a9 Fixed GLSL errors on "const float x = func(...)". hace 10 años
test ca81a7c5bf typo fix hace 10 años
utils 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. hace 10 años
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 hace 10 años
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build hace 10 años
LICENSE c2e049403f Update LICENSE hace 10 años
README.md b17ffc45d5 Fixed jsfiddle. See #8185. hace 10 años
bower.json 635b3e274d Fix bower.json ignores hace 10 años
package.json cf584a60bd r75 hace 10 años

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号