camera_free.html 11 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - sphere</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  17. <script type="text/javascript" src="../src/Three.js"></script>
  18. <script type="text/javascript" src="../src/core/Color.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  22. <script type="text/javascript" src="../src/core/Ray.js"></script>
  23. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  26. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  27. <script type="text/javascript" src="../src/core/Face3.js"></script>
  28. <script type="text/javascript" src="../src/core/Face4.js"></script>
  29. <script type="text/javascript" src="../src/core/UV.js"></script>
  30. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  31. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  32. <script type="text/javascript" src="../src/lights/Light.js"></script>
  33. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  34. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  35. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  36. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  37. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  38. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  39. <script type="text/javascript" src="../src/objects/Line.js"></script>
  40. <script type="text/javascript" src="../src/materials/Material.js"></script>
  41. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
  50. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  51. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  52. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  53. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  54. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  55. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  56. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  57. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  58. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  59. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  60. <script type="text/javascript" src="js/Stats.js"></script>
  61. <script type="text/javascript">
  62. var container, stats;
  63. var camera, scene, renderer, objects;
  64. var sphere;
  65. var targetRotation = 0;
  66. var targetRotationOnMouseDown = 0;
  67. var mouseX = 0;
  68. var mouseXOnMouseDown = 0;
  69. var windowHalfX = window.innerWidth / 2;
  70. var windowHalfY = window.innerHeight / 2;
  71. var moveForward = false,
  72. moveBackwards = false,
  73. moveUp = false,
  74. moveDown = false,
  75. moveLeft = false,
  76. moveRight = false,
  77. yawLeft = false,
  78. yawRight = false,
  79. pitchUp = false,
  80. pitchDown = false,
  81. rollLeft = false,
  82. rollRight = false;
  83. var debugContext;
  84. init();
  85. setInterval(loop, 1000/60);
  86. function init() {
  87. container = document.createElement('div');
  88. document.body.appendChild(container);
  89. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  90. camera.position.y = 150;
  91. camera.position.z = 400;
  92. camera.target.position.y = 150;
  93. scene = new THREE.Scene();
  94. // Grid
  95. var geometry = new THREE.Geometry();
  96. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  97. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  98. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  99. for ( var i = 0; i <= 10; i ++ ) {
  100. var line = new THREE.Line( geometry, material );
  101. line.position.z = ( i * 100 ) - 500;
  102. scene.addObject( line );
  103. var line = new THREE.Line( geometry, material );
  104. line.position.x = ( i * 100 ) - 500;
  105. line.rotation.y = 90 * Math.PI / 180;
  106. scene.addObject( line );
  107. }
  108. // Spheres
  109. objects = [];
  110. geometry = new Sphere( 100, 16, 8 );
  111. material = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 1 } );
  112. for ( var i = 0; i < 10; i ++ ) {
  113. sphere = new THREE.Mesh( geometry, material );
  114. sphere.overdraw = true;
  115. sphere.position.x = Math.random() * 1000 - 500;
  116. sphere.position.y = Math.random() * 1000 - 500;
  117. sphere.position.z = Math.random() * 1000 - 500;
  118. sphere.rotation.x = Math.random() * 200 - 100;
  119. sphere.rotation.y = Math.random() * 200 - 100;
  120. sphere.rotation.z = Math.random() * 200 - 100;
  121. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  122. objects.push( sphere );
  123. scene.addObject( sphere );
  124. }
  125. // Lights
  126. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  127. scene.addLight( ambientLight );
  128. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  129. directionalLight.position.x = Math.random() - 0.5;
  130. directionalLight.position.y = Math.random() - 0.5;
  131. directionalLight.position.z = Math.random() - 0.5;
  132. directionalLight.position.normalize();
  133. scene.addLight( directionalLight );
  134. var pointLight = new THREE.PointLight( 0xff0000, 1 );
  135. scene.addLight( pointLight );
  136. renderer = new THREE.CanvasRenderer();
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. container.appendChild( renderer.domElement );
  139. var debugCanvas = document.createElement( 'canvas' );
  140. debugCanvas.width = 512;
  141. debugCanvas.height = 512;
  142. debugCanvas.style.position = 'absolute';
  143. debugCanvas.style.top = '0px';
  144. debugCanvas.style.left = '0px';
  145. container.appendChild( debugCanvas );
  146. debugContext = debugCanvas.getContext( '2d' );
  147. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  148. debugContext.strokeStyle = '#000000';
  149. stats = new Stats();
  150. stats.domElement.style.position = 'absolute';
  151. stats.domElement.style.top = '0px';
  152. container.appendChild(stats.domElement);
  153. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  154. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  155. }
  156. function onDocumentKeyDown( event ) {
  157. switch( event.keyCode ) {
  158. case 38: moveForward = true; break; // up
  159. case 40: moveBackwards = true; break; // down
  160. case 37: moveLeft = true; break; // left
  161. case 39: moveRight = true; break; // right
  162. case 65: yawLeft = true; break; // a
  163. case 68: yawRight = true; break; // d
  164. case 87: moveUp/*pitchUp*/ = true; break; // w
  165. case 83: moveDown/*pitchDown*/ = true; break; // s
  166. case 90: rollLeft = true; break; // z
  167. case 67: rollRight = true; break; // c
  168. }
  169. }
  170. function onDocumentKeyUp( event ) {
  171. switch( event.keyCode ) {
  172. case 38: moveForward = false; break; // up
  173. case 40: moveBackwards = false; break; // down
  174. case 37: moveLeft = false; break; // left
  175. case 39: moveRight = false; break; // right
  176. case 65: yawLeft = false; break; // a
  177. case 68: yawRight = false; break; // d
  178. case 87: moveUp/*pitchUp*/ = false; break; // w
  179. case 83: moveDown/*pitchDown*/ = false; break; // s
  180. case 90: rollLeft = false; break; // z
  181. case 67: rollRight = false; break; // c
  182. }
  183. }
  184. //
  185. function loop() {
  186. if ( moveForward ) camera.position.z -= 5; // camera.moveZ( 5 );
  187. if ( moveBackwards ) camera.position.z += 5; // camera.moveZ( - 5 );
  188. if ( moveUp ) camera.position.y += 5; // camera.moveZ( 5 );
  189. if ( moveDown ) camera.position.y -= 5; // camera.moveZ( - 5 );
  190. if ( moveLeft ) camera.position.x -= 5; // camera.moveX( - 5 );
  191. if ( moveRight ) camera.position.x += 5; // camera.moveX( 5 );
  192. if ( pitchUp ) camera.rotation.x += 0.01; // camera.rotateX( 1 );
  193. if ( pitchDown ) camera.rotation.x -= 0.01; // camera.rotateX( - 1 );
  194. if ( yawLeft ) camera.target.position.x -= 5; // camera.rotation.y += 0.01; // camera.rotateY( 1 );
  195. if ( yawRight ) camera.target.position.x += 5; // camera.rotation.y -= 0.01; // camera.rotateY( - 1 );
  196. if ( rollLeft ) camera.rotation.z += 0.01; // camera.rotateZ( 1 );
  197. if ( rollRight ) camera.rotation.z -= 0.01; // camera.rotateZ( - 1 );
  198. debugContext.clearRect( -256, -256, 512, 512 );
  199. debugContext.beginPath();
  200. // center
  201. debugContext.moveTo( -10, 0 );
  202. debugContext.lineTo( 10, 0 );
  203. debugContext.moveTo( 0, -10 );
  204. debugContext.lineTo( 0, 10 );
  205. // camera
  206. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  207. debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
  208. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  209. debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
  210. debugContext.rect( - 50, - 50, 100, 100 );
  211. for ( var i = 0, l = objects.length; i < l; i++ ) {
  212. var object = objects[ i ];
  213. object.rotation.x += 0.01;
  214. object.rotation.y += 0.005;
  215. object.position.y = Math.sin( object.rotation.x ) * 200;
  216. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  217. }
  218. debugContext.closePath();
  219. debugContext.stroke();
  220. renderer.render(scene, camera);
  221. stats.update();
  222. }
  223. </script>
  224. </body>
  225. </html>
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