Нема описа

Mr.doob 4b1e4db29e SpritePlugin: Fixed default texture. пре 11 година
build 64c3845eb8 Updated builds. пре 11 година
docs 59c8f0f8d0 Update BoundingBoxHelper.html пре 11 година
editor 6419abec8b Rescued SceneLoader so people can load old files in the editor and re-export. пре 11 година
examples b507048fc4 SVGRenderer: Implemented @srifqi clearAlpha code. Fixes #4898. пре 11 година
src 4b1e4db29e SpritePlugin: Fixed default texture. пре 11 година
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. пре 11 година
utils b280059da4 Fixed VertexColors support in FBX converter пре 11 година
.gitignore 6536ce7052 gitignore node_modules пре 11 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 12 година
LICENSE 4857e75774 Update LICENSE пре 12 година
README.md dc0eaeb2c0 README: Removed requestAnimationFrame note. пре 11 година
bower.json fa4e4ae77f Updated bower. пре 11 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号