Bez popisu

Michael Bond 52cc0092b0 Removing build files před 11 roky
docs d23db2676b Merge pull request #5485 from vincent/doc.loaders před 11 roky
editor a090e551cd Merge pull request #5603 from elisee/fix-5570 před 11 roky
examples 7d4ea15901 Merge branch 'dev' of https://github.com/mrdoob/three.js into environment_mapping před 11 roky
src 7d4ea15901 Merge branch 'dev' of https://github.com/mrdoob/three.js into environment_mapping před 11 roky
test 99b7e5311a Fix coding style před 11 roky
utils ca84ec2b4e THREE: Moved Projector fallback code. před 11 roky
.gitignore 6536ce7052 gitignore node_modules před 12 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 12 roky
LICENSE 4857e75774 Update LICENSE před 12 roky
README.md bb3c743e67 Changed README example to use WebGLRenderer. před 11 roky
bower.json 2d59713328 r69 před 11 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

粤ICP备19079148号