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michael 55964a7153 Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame. il y a 12 ans
build ea5cf83d70 Updated builds. il y a 12 ans
docs 44bb8284ff Merge branch 'dev' of https://github.com/TatumCreative/three.js into dev il y a 12 ans
editor 97dfbbae0b Editor: Set range to CircleGeometry. il y a 12 ans
examples 423df05567 Added SkeletonHelper to skinning morph example. il y a 12 ans
src 55964a7153 Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame. il y a 12 ans
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev il y a 12 ans
utils 6ad4350df8 Converted the bone helper into a skeleton helper. il y a 12 ans
.gitignore 6536ce7052 gitignore node_modules il y a 12 ans
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. il y a 12 ans
LICENSE 4857e75774 Update LICENSE il y a 12 ans
README.md 75de3f1803 Updated README with BoxGeometry. il y a 12 ans
bower.json 731f39827d bower.json should not be excluded from the package il y a 12 ans

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases

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